Left 4 Dead 2

Left 4 Dead 2

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Infected Recruit (Halo 4)
   
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8.758 MB
27 Oct, 2014 @ 2:08pm
22 Nov, 2014 @ 10:44am
2 Change Notes ( view )

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Infected Recruit (Halo 4)

Description
The Infected Recruit replaces the CHARGER.
When your superior Officer tells you not to touch the creepy little moving ballon, it is in your best intrest to listen. Well as you can see this poor Spartan IV Recruit did not listen. Learn from his mistakes, and kill anything that looks like it may harm you.
111 Comments
Lone Wolf 7653 23 Mar @ 12:11pm 
grate
Equilibrium 6 Apr, 2023 @ 4:00pm 
Perfect :steamthumbsup:
Rabbity 8 Apr, 2022 @ 1:05pm 
hello, can i use your model for my prop addons and publish it to workshop?
i will credit you
SunStream117 7 Jan, 2022 @ 7:53pm 
that is so fucking creepy
dada 21 Oct, 2021 @ 7:39pm 
n word
SarahTheWolf 16 Feb, 2021 @ 3:15am 
@YOSEMBERDY thank the last stand team for that
YOSEMBERDY 24 Mar, 2020 @ 5:08pm 
none of these work anymore :(
Di!! 3 May, 2019 @ 2:52pm 
Did you know that these are actually simulations to prepare spartans?, if a partan gets infected they would have to nuke the planet it is in.
Beef 24 Aug, 2017 @ 3:37am 
Doesnt work :steamfacepalm:
BabyLuigiOnFire 8 Aug, 2017 @ 9:48pm 
$Sequence "idle_layer" {
"v_charger_arms_anims\idle.smd"
activity "ACT_VM_IDLE_LAYER" 1
delta
fadein 0.2
fadeout 0.2
fps 30
// This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation or $sequence and which frame were used, so Crowbar uses the name of the first $sequence. Change as needed.
subtract "idle" 0
}

Basically, the line "idle_layer.smd" is changed to "idle.smd". You have to remove the "_layer" suffix in all commands that have .smd in them. This includes "deploy_layer.smd" and the "melee_layer.smd", "melee_layer02.smd" and "melee_layer03.smd", which should be changed to "deploy.smd", "melee.smd", "melee02.smd", and "melee03.smd",