Empyrion - Galactic Survival

Empyrion - Galactic Survival

132 ratings
Indominus [RE2]
5
2
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
235.976 KB
10 Sep, 2024 @ 11:42am
18 Feb @ 1:24pm
10 Change Notes ( view )

Subscribe to download
Indominus [RE2]

In 1 collection by ozfresh
Ozfresh's [Reforged Eden 2] Builds
17 items
Description
Core 7 | Unlock Level 20 | Complexity 9 | Multi Role CV (No quantum processors needed)





UPDATE [02/17/2025]

⩺ The vast majority of the upper hull has been strengthened with Combat Steel. SO it can take a good beating now, and you don't have to upgrade the upper hull yourself.

⩺ 2 Plasma Thusters have been added to the rear. You can choose to take them out and add some extra Ion thrusters in Creative if you want, or if I hear feedback, I can change this back to all Ion thrusters.

⩺ Most of the Turrets have been changed to plasma now, since they are allowed to be fired in atmosphere. Add modulated lasers and rail gun turrets for complete destruction (placed in the tines for most POI damage)

⩺ Bright spotlights have been un-hidden behind solid blocks so they actually are usable now

⩺ Place Advanced plasma turbines where the side thruster is noted as an upgrade inside the Advanced shield room with the caution Blocks. You don't really need a thruster there. They do weigh a considerable amount though, So keep that in mind

⩺ One down thruster has been added. You may want to upgrade some thrusters once you place the Superior CPU. It's still a Core 7!

⩺ Set up the tines to ground pound POI's, now with RE2's CV Weapons being able to be used in Atmosphere!




                                          Check out Indominus on Jeff Randall's Youtube: "A look at the workshop"



                                                                    If you like, Upvotes help, and they're free. Please and thanks!



Amenities

Massive Upgrade Potential and Customization

Fits the LX-2 Prototype Railgun with connection to Visible HUD Toggle

Room for 2 Fusion Reactors (Small ones suffice)

Guides on upgrades of Weapons, Turrets, Shield parts. Easy Peasy, its all guided out for you!
(Turn On/Off in Control panel)

Fully Working HUD, Shows whats going on with your Weapons, Hangar doors, Sentry Alarms, Smart Landing and more!

"Smart Landing": Connect new thrusters to this signal for them to turn off automatically when landed ( Default only a few downward thrusters stay on for lift off). Turn on off with Lever in bridge

Room For an excellent amount of RE2's new Static fire weapons!

Beautiful views from the very large Bridge, as well as Cafe Lounges on the mid floor.

Captains Chair is encapsulated in Combat steel, for extra safety from above

Grand Glass floored SV Hangar, where lights from below illuminate the space.

Automatic Lighting, to set the right mood wherever you are in the Indominus

Green space Galore, for those dreary cold expanses of space!

Elevators to get you where you want to be

Medical, O2, and armour Lockers in front, back, and mid ship

Front "Engineer" Space, easily access room above to fit more static weapons

Upgrade your turrets with the new turret upgrade workspace

2 Repair Stations

Teleporter placement ( Connect to Teleporter Signal)

1 SV Hangar above, 1 HV Hangar Below

Full Washroom in Front "Maintenance" room and Top Back SV Hangar

36 Grow Plots

Advanced Shield

Warp Drive

Storage

Easy Access O2 and Fuel Storage

Colourfully coordinated Cargo Storages:
(Un-indented titles in the drop down menu indicate a Container Controller)
  • 4 x 640,000 Volume Container Controllers
  • 2 x 192,000 Volume Harvest Controllers
  • 2 x 320,000 Volume Ammunition controllers
  • 9 x 16000 Volume Cargo Boxes
  • 2 Large Fridges

Manufacturing
  • 2 Universal Constructors
  • 2 Large Constructors
  • 2 Small constructors
  • 2 Deconstructors
  • 4 Food Processors
  • 2 Weapon Upgrade Lockers




---------------------------------------------------------------------------------------------------
If you wish to support my builds: https://ko-fi.com/ozfresh
---------------------------------------------------------------------------------------------------


Notes

* Combat steel and Hardened Front and back and specified vulnerable areas, strengthen more areas as thrust upgrades allow.

* Add new or upgraded Thrusters to "Energy Save" signal to include them in "Smart Landing" (default: the bottom thrusters stay on when landed)

* Connect Additional weapons to their corresponding signal once added. You can change signals and the HUD names in the control panel. All HUD LCD's are located in one grouping "HUD LCD (configurable)"

* Put the turrets underneath above the bottom "wing/undershielding" facing down, they will shoot through the "wing/undershielding" and be shielded from enemy fire

* You can take the surrounding blocks of the Long Range Detector out to fit the Large Array

* Please don't "Auto Sort" the groups in Device Menu. They are specially ordered.

                                                                                                                                                                                                                                              



                                                                        Thank you for all the Awards and Love! You guys are awesome!!
90 Comments
ozfresh  [author] 29 Mar @ 10:47pm 
@111067a What?
111067a 29 Mar @ 12:59pm 
nie ma tego
ozfresh  [author] 19 Feb @ 8:07pm 
UPDATED [02/17/2025]

More Combat steel all over, fixed spotlights positioning. See above for more details
ozfresh  [author] 18 Feb @ 11:56am 
@Crimson Alpha Ya, it seems all the hull is reinforced with combat steel in the Core 17 version. I'm gonna do that to the core 7 version now. Thanks
ozfresh  [author] 18 Feb @ 11:46am 
@Crimson Alpha Ya, if you have shadows turned off they work. also, they work for far away things, just not close up. Its how it is... this is a kinda old build now. Thanks! Ya, it really did well on here. The steel was just so it was cheap so you can get it in quickly then upgrade to combat steel. I did upgrade a lot of the steel around there to stronger materials. It was a lot less armoured before. I added it to the back sides around the thrusters and hangar there. Maybe I only did that to the core 17 version I put up actually....I'll have to check that out.
I definitely learned a lot from it.
Crimson Alpha 18 Feb @ 4:01am 
You may not know this but spotlights no longer work through solid blocks. So all of those buried spotlights are useless. Also, I just wanted to mention that I don't think it's a great idea to just have a single layer of steel armor protecting your main gens. Nice looking ship, BTW.
ozfresh  [author] 28 Dec, 2024 @ 2:20pm 
@Water and Steel I just checked in survival and all is well. Its working perfectly fine. Try again and let me know whats up, please and thanks.
ozfresh  [author] 28 Dec, 2024 @ 2:06pm 
@Water and Steel I think at this point (Ive been dealing with this for a bit now) its best to mention it to the creators of Reforged Eden 2 Beta, and see what they have to say on the problem. I'm not sure whether this problem is only my ships, or not, but that makes no sense that it would only be my ships... I dealt with the problem of it kicking the blueprint out of the blueprint workshop yesterday (for the third time) and everything was working fine when I took it into survival and added the resources the way you would regularly.
Water and Steel 28 Dec, 2024 @ 11:49am 
Ozfresh - In my survival game (sp) I am having an issue where I put a particular (new re2) Bp in the factory and in about 3 seconds it will kick it out, before I can add resources. I go back to the library and the Bp is there and I can re-add for the same result. So I'm guessing the base game is not playing with RE2 mod (or versi vicea). Above my pay grade so take it for what it's worth. As an aside, I thank you for this fine craft. Can't wait to put it to use!
T-Hammer09 28 Dec, 2024 @ 8:43am 
Thank you. I'll check it out when I get home this evening