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Cerebral's Modded Adjustments: Falconer
   
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Class Mods: Class Tweaks
Tags: Falconer
File Size
Posted
Updated
8.912 MB
12 Sep, 2024 @ 10:26am
7 Oct, 2024 @ 2:52pm
2 Change Notes ( view )

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Cerebral's Modded Adjustments: Falconer

In 3 collections by Cerebralcloud92
Cerebral's Grueling Estate (Modlist)
101 items
Cerebral's True Estate (Modlist)
161 items
Cerebral's Recommendation Megapack
169 items
Description
In this minor adjustments mod, I've added a few balance changes to Falconer. Anything not mentioned is the exact same as the current version (of time at upload).

Base Stats:
Higher Min DMG, slightly higher Max DMG
(5-8 Upgrades up to 11-13)

Quickshot / Crippling Shot
OOOX XOOO, Ranged
95-115 Acc, Base DMG, +9%-13% Crit
+75% DMG vs Marked
+15% Crit vs Marked

As Ranger:
Self: +3 SPD
As Rogue:
Target: -2 SPD / -10 Dodge

Flank / Gouge
85-105 Acc, Base DMG, +5%-9% Crit
Forwards 1
+80% DMG While Stealthed
(Removed Acc Debuff)

As Ranger:
+100% Armor Piercing vs Marked
As Rogue:
+80% DMG vs Bleeding

Volley Fire / Flurry
OOXX XO-O-O, Ranged
85-105 Acc, -40% DMG Mod, -4% to 0% Crit
Ignores Riposte

As Ranger:
Self: +8% DMG Per Target Hit
As Rogue:
-75% DMG
Targets: Shuffle, -15% Stun Resist

Spirited Cry / Stalk
OOOX Self

As Ranger
Party: +8% Crit, -2 Stress, Clear Stun
Self: Remove Stealth
As Rogue
Self: Stealth (3 rds), +15% Crit While Stealthed
(Crit Buff Clears On Stealth Clear)

Harrier / Fleeting Escape
XXOO O-OXX, Ranged
95-115 Acc, -66% DMG Mod, -1% to +3% Crit

As Ranger:
+4 DMG vs Marked
Self: +10 Dodge
As Rogue:
Knockback 1:
Self: Stealth (3 rds) If Not In Pos. 1


Heavy Barrage / Reposition
OXXO OXXO, Ranged
85-105 Acc, +20% DMG Mod, +0% to +4% Crit
+25% Crit DMG

As Ranger:
Cooldown: 1 rd
+100% Crit Multiplier If Stealthed / vs Marked
As Rogue:
Cooldown: 3 rds / Extra Action
-60% DMG / Cannot Crit
Shuffle Self

Adapt (Combat Move Skill)
OOOO Self
Free Action
Swap Between Ranger and Rogue
(Mode persists between Rounds and Battles)

SCAVENGE (Camp Skill)
Added "Gain 2 Bounty Feathers"


TRINKETS
All Trinkets Limited to 1

Ethereal Feather Shroud
60 Shard Cost
Ignores Stealth
On Crit While Stealthed: Shuffle Self
On Kill: Self: Stealth (2 rds)

Killcount
Quickshot / Crippling Shot: +35% Crit DMG vs Marked
+25% DMG vs Bleeding / +10 Acc
-20% Max HP / +30% Stress
On Attack Hit: Clear Target Mark

Avian Offering
On Eyethief / Ravage: Stun (130% base)
On Fleeting Escape: +15% DMG Received (130% base)
On Flurry: -15% DMG (130% base)

Preystalker's Hood
+20% DMG while Stealthed
+6% Crit while Stealthed
+4 SPD while not Stealthed
-4 SPD while Stealthed

Bloodshot Trophy
+8% Crit
On Attack Hit: Bleed 1/3 (130% base)

Raptor Charm
+20% Debuff Chance
+2 SPD

Talon Brigands / Marked By The Flock

Marked By The Flock cannot be gained at random, and may only be gotten from Bounty Feathers.
Talon Brigands drop Bounty Feathers at random now.

Talon Feathers Sell at 400 Gold Per
Talon Mother Feather Sells at 6000 Gold

Credits:
RedDyeNo5: Bounty Feather Icon
Mint: Thumbnail
Heavy Barrage / Reposition Skill Icon from Legacy Falconer
17 Comments
MaskedNightmare 6 hours ago 
Sure enough, using ColorFixer helped out. Thanks for the tip. Now I can use this and the extra skins with 0 issues!
Cerebralcloud92  [author] 24 Jul @ 11:19pm 
It may require a re-export through Dragonbones, but in theory it might also work if you run the new assets through the ColorFixer EXE. Feel free to ask on the public Darkest Dungeon Discord about the ColorFixer.
MaskedNightmare 24 Jul @ 11:06pm 
Right, I noticed that when I looked in the files. I did try to fix it myself as I said, but it didn't fully work as it showed white blocks in certain parts of the animations (of course it doesn't effect the original mod's skins). Lost on how to get the skins to work with this, so I just disabled them for now.
Cerebralcloud92  [author] 24 Jul @ 10:48pm 
That's because I made a minor animation tweak to that skill for thematic purposes, re-exporting it through Dragonbones and thus changing its skeleton.
MaskedNightmare 24 Jul @ 10:37pm 
This mod is great and I love the changes!
I should mention however that when using Harrier / Fleeting Escape with modded skins such as the following:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1160944040&searchtext=falcon

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3214536324&searchtext=falcon

It causes a graphical bug. Even in my attempts to fix it myself, it leaves a few "white blocks."
jinzhiqiang222 29 Jun @ 3:27am 
I think the mod do a really good adjustment just dmg little too high. I just want to lower the dmg little bit. Did anyone know how to do that?
Wikloe 18 Jun @ 5:19am 
@охотника на монст it's called skills/loadout, not a kit. A kit is a box with other stuff in it, like a toolkit or first aid kit.
Kajnake 24 Dec, 2024 @ 5:42pm 
I always liked the second form better and found it annoying to switch to it every single combat, thanks for this!
Toast Addict 23 Nov, 2024 @ 8:49pm 
This is terrible changes to the falconer class. removes all utility and the heavy barrage skill doesn't work correctly.
Sahlokhviir 15 Sep, 2024 @ 7:49pm 
never mind i got it to work just need some tool tips and the fix stuff with it