Crusader Kings III

Crusader Kings III

55 ratings
[1.16.2.3] Auto-Pause (updated)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
159.815 KB
12 Sep, 2024 @ 5:17pm
2 May @ 11:20am
8 Change Notes ( view )

Subscribe to download
[1.16.2.3] Auto-Pause (updated)

In 2 collections by fisto the robo
Fisto's CK3 More Immersive Mods
32 items
Fisto's UPDATED mods
7 items
Description
Updated version of the mods with the same name: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2523700148 , https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2523699328 , https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2538226195 , https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2696378770
Dont use those above, just this one. Mod edited to work in modern updated ck3 code, but works the same.
FEATURES
  • PAUSE on battle's end.
  • PAUSE on siege's end.
  • PAUSE on finished marshal increase control task.
  • PAUSE on finished chancellor title integration task.
  • PAUSE on finished chaplain conversion task.
  • PAUSE on major notification spark.
Originaly by fodazd:
Originally posted by fodazd:
This mod fires a dummy event when certain council tasks complete or are aborted, thereby pausing the game.

Note on compatibility: This mod overwrites task_promote_culture, task_conversion, task_integrate_title and task_increase_control.
-
This mod fires a dummy event when a siege completes, thereby pausing the game.
-
This mod fires a dummy event when a battle completes, thereby pausing the game.
-
This mod pauses the game whenever a major alert appears.

Note on compatibility: This mod overwrites hud_notification_templates.gui.
COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load BEFORE large mods in playlists, may break mod features.



Check out my other mods. Support me on Ko-Fi.[ko-fi.com]
[ko-fi.com]
23 Comments
T 5 Jun @ 8:40am 
@Heavenly The popup is what forces the pause, unfortunately. There's no "pause the game" function, so a clickable popup is what the original author used
Heavenly Weapon Getta 25 May @ 10:30pm 
Can the notification become just a TOAST in stead of a POPUP . So we dont need to click on the option.

BTW. GREAT MOD !:steamthumbsup:
tilarium 2 May @ 4:40am 
@Red Gotcha. My suggestion for the future (for everyone, not just you) is that if you've actually found something not working or not working right with a mod, instead of just saying update, give a description of the problem. Otherwise the author has to try and find whatever the problem could be on their own. Giving a small description gives them a place to start looking to try and fix it.
Red 2 May @ 1:21am 
@tilarium I was having the same issue as murdockwan said above so I thought an update should fix it
murdockwan 1 May @ 5:29pm 
ISSUE
The issue for me was "Purple square icons were displayed on some councilor task buttons".

FIX SUMMARY
After several hours of testing, I finally got to the bottom of this issue, at least for my mod list/playset.

WHAT DID NOT WORK
1) Against the original suspicion, it actually has nothing to do with the excellent mod 'Better UI Scaling'; obviously, unsubscribing/resubscribing to it does not fix the purple icons.
2) Verifying game files did not fix anything for me either.

WHAT DID WORK
1) Disabling the mods listed below make the purple boxes go away for me.
Auto promote culture
Auto conversion
Auto increase control
[1.15] Auto-Pause (updated)

Note: I am posting this message to the Workshop Discussions section of each mod to inform others, hope it helps you get rid of the annoying purple boxes.
tilarium 1 May @ 6:24am 
@Red are you saying that because you tried to play on 1.16 with this and it isn’t working or are you saying that because the launcher says it’s not updated?

If it’s the second, I’ll let you in on a little secret. The launcher is reading a single file that has absolutely no bearing on the actual mod and so the launcher doesn’t actually know if it works or not.
Ventulus 11 Mar @ 7:37am 
l_simp_chinese:
apobc.1.t:0 "战斗结束"
apobc.1.desc:0 "[province.GetName]的战斗已经结束了。"
apobc.1.a:0 "好的"
apoctc.1.t:0 "任务完成"
apoctc.1.desc:0 "我已经完成了我的任务。"
apoctc.1.a:0 "好的"
aposc.1.t:0 "围攻胜利"
aposc.1.desc:0 "你现在占领[province.GetName]"
aposc.1.a:0 "好的"
fisto the robo  [author] 26 Feb @ 8:02am 
mod is updated :)
CS 26 Feb @ 7:17am 
update ples
tilarium 17 Nov, 2024 @ 4:41am 
It’s already updated for 1.14. What are you talking about?