RimWorld

RimWorld

213 ratings
Anomaly Cult Expansion (Temporarily frozen)
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Mod, 1.5
File Size
Posted
Updated
1.010 MB
13 Sep, 2024 @ 3:58am
6 Feb @ 12:55pm
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Anomaly Cult Expansion (Temporarily frozen)

Description
This is my first somewhat decent mod...


For bug reports, please contact me on Discord - ashulyk or in the comment section






Detailed information about the content (spoilers!)






Supported languages:

English

Russian

Thanks to the VE Team for the framework, and to Crimson for the Anomaly Upscaled mod (I recommend it).
Popular Discussions View All (2)
4
24 Sep, 2024 @ 6:24pm
Spoiler section
Frodnar
1
1
17 Mar @ 10:50am
Temporary way to make raids with ritual work properly until the author fixes it (the latest “fix” doesn't work by the way)
st.rusik
75 Comments
Skeletal Necromancer 17 Jul @ 9:57am 
same here latex
Latex Santa 17 Jul @ 3:58am 
@viva
This mod looks great, I'm really hoping for an update to 1.6.
...... 23 Jun @ 11:09pm 
джём обновы на 1.6
SugarRushSmile 10 May @ 12:53am 
хороший мод, надеюсь он продолжит развиваться
Farbott 27 Apr @ 7:02pm 
yeah the rituals seem to be fucked whenever they bring ghouls with since they dont participate
The Dutchman 8 Apr @ 11:30am 
@Swagatron You mean like the previous comments that asked the exact same thing that you clearly didnt read? Smh
Swagatron 28 Mar @ 8:31am 
Lets say, for the sake of example, that the cultists arrive for a raid and everyone but their nastiest, most ghoulish members cut and run. What did I do wrong?
meep34524 27 Feb @ 4:57pm 
warm it up then.
angel20015alejandro 25 Feb @ 7:10pm 
One question, let's say that every time a cult raid arrives all the enemies turn around and leave the map but the ghouls stay, what mod could cause this?
Sumatris 15 Feb @ 6:59am 
Gotta say I'm really loving the regeneration gene. I just cut a gal out of a warcasket, and watching her regrow her arms and legs over a couple of days was quite the experience.
The rest of the mod is also pretty dang cool, so thanks for making and sharing it :-).