Total War: WARHAMMER III

Total War: WARHAMMER III

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Da Green Tide - Da Hobgobbo Skabs iz 'Ere
   
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overhaul
Tags: mod
File Size
Posted
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150.240 KB
13 Sep, 2024 @ 10:33am
24 Jun @ 8:13am
5 Change Notes ( view )

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Da Green Tide - Da Hobgobbo Skabs iz 'Ere

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A Waaagh overhaul submod for your collection.

Ingame screenshots shows a few examples of some of the Hobgoblin units joining a Waaagh army.

I made this mod with a thematic approach in mind, reading how Waaaghs was something to fear, as they lay waste to any region or settlement they came near.

This mod is included in my Waaagh compilation mod - Da Green Tide - Time for a Propa WAAAGH
If you are subscribed to the compilation, you no longer need to subscribe to this individual mod.

What The Mod Does
  • Enables the possibility of getting Hobgoblins in your Waaagh army, with the entire Hobgoblin roster available.

  • The Waaagh mechanic is based on chance and even with parametres set to 0 for a unit, does not exclude it from appearing, it just lowers the chance a lot.

  • The Hobgoblins has a boosted probability of appearing around the Darklands and Mountains of Mourn.

Considerations
  • This applies to AI as well.

  • Waaaghs become a proper threat to deal with or a treat to play when choosing Greenskins.

  • The Waaagh mechanic is built around chance, so I lowered chance to a minimum for powerful units like monsters and kept lower tier units with a slightly higher chance. Faction thematic units are boosted to max. This is done to keep LL's theme when possible.

  • This mod can be combined with any of the Waaagh mods, but is not needed if you only wish for Hobgoblin units to appear.

Main & Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
4 Comments
RagnaroK  [author] 14 Sep, 2024 @ 3:45am 
Yes, spot on good sir! :Attacked:
Warcommissar1 14 Sep, 2024 @ 3:19am 
awesome, so they are just waaaagh available, not recruitable?
RagnaroK  [author] 13 Sep, 2024 @ 1:54pm 
Yeah I came across a post with some guy who did a massive work on orc words, which I will implement in some of my other mods too.

Pretty cool you know what it is. :WH3_greasus_rofl:
Rincewind322 13 Sep, 2024 @ 12:39pm 
Lmao nice use of the term scabs <3!