Total War: WARHAMMER III

Total War: WARHAMMER III

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Da Green Tide - Time for a Propa WAAAGH
   
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overhaul
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24 Sep, 2024 @ 12:15am
24 Jun @ 8:13am
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Da Green Tide - Time for a Propa WAAAGH

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A Waaagh overhaul mod for your collection.

Ingame screenshots shows some examples of the new varied Waaagh armies.

I made this mod with a thematic approach in mind, reading how Waaaghs was something to fear, as they lay waste to any region or settlement they came near.

What The Mod Does
  • Enables the possibility of getting a Waaagh comprised of any units from the Greenskin roster.

  • No more 90% Goblin/Orc Boyz spam.

  • Units are based on region layout, meaning rivers gives a chance of getting river trolls, mountains may give a wyvern, stone troll, rock idol or something else, forests gives Goblin spider riders, vast plains chariot/wagon units and so on.

  • Boosted chances of Greenskin LL's to get faction thematic units, like Skarsnik has a higher chance of getting Night Goblins, Wurzag of getting Savage Orcs, Grimgor Black Orcs, Grom chariot/wagon units, Azhag Wyverns and so on.

  • Enables the possibility of getting Darkland Orc units in your Waaagh army, with the entire Darkland Orc roster available, if you have the custom mod enabled.

  • I made it so vanilla Darklands (Chaos Dwarf area) regions have a much higher chance of spawning Darkland Orcs in your Waaagh, than other regions outside Darkland Orcs starting areas.

  • Enables the possibility of getting Gnoblars in your Waaagh army, with the entire Gnoblar (Unwashed Masses) roster available, if you have the custom mod enabled.

  • The Gnoblars has a boosted probability of appearing around Mountains of Mourn and other Ogre vanilla start locations.

  • Enables the possibility of getting We'z Speshul units in your Waaagh army, with the entire We'z Speshul roster available, if you have the custom mods enabled.

  • Enables the possibility of getting Ogre units in your Waaagh army, with the entire Ogre roster available.

  • I made it so vanilla Ogre regions have a much higher chance of spawning Ogres in your Waaagh, than other regions outside Ogre starting areas.

  • Enables the possibility of getting Hobgoblins in your Waaagh army, with the entire Hobgoblin roster available.

  • The Hobgoblins has a boosted probability of appearing around the Darklands and Mountains of Mourn.

Considerations
  • This applies to AI as well.

  • Waaaghs become a proper threat to deal with or a treat to play when choosing Greenskins.

  • The Waaagh mechanic is built around chance, so I lowered chance to a minimum for powerful units like monsters and kept lower tier units with a slightly higher chance. Faction thematic units are boosted to max. This is done to keep some sort of balance.

  • I am considering going through the massive list to boost the chance of certain units in certain regions, like higher chance of Savage Orc regiments in the Badlands etc.

List of Integrated Custom Mods

Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
Popular Discussions View All (1)
7
3 Feb @ 12:20am
List of Supported Mods
RagnaroK
46 Comments
Fifa 31 May @ 3:40pm 
i thought so, but wasnt sure that its enough to just use those 3 mods
RagnaroK  [author] 30 May @ 1:37pm 
I kinda labelled it wrong calling the section submods, as - Da Green Tide - Da Boyz iz 'Ere is the version with only vanilla units you ask for. :lunar2019piginablanket:
Fifa 30 May @ 1:17pm 
it would be great if you had the option to use this mod with just vanilla units :), i really like it but, i had to go many saves before waagh when i realized my units dont exist(are invisible and so on). it would also make it possible to play it with Overhauls
opuntia 18 Apr @ 10:11am 
Thank You for the update.
:steamthumbsup:
Ligma Bababooey 1 Apr @ 12:22am 
does it still works with the lastest patch ?
蛇皮怪 22 Mar @ 10:24pm 
need a new game ?
Bone daddy. Ainz Ooal Gown 13 Mar @ 5:38am 
Could you add units from the new Hobgobla Khanate mod?
RagnaroK  [author] 31 Jan @ 1:56pm 
It is most likely units added by a mod you are not subbed too, that I did not know would happen at the time I merged the mods into this one.

I tried several attempts at a workaround fix without luck, so might have to revert to adding more variants for people who does not wish to have all the integrated mods enabled.
PJGG 31 Jan @ 10:28am 
@Soush That should be the unit from the Dark Land Orcs mod.I also encountered it, obviously it's a bug
Soush 30 Jan @ 6:39pm 
I've noticed that some units in WAAGH armies are entirely invisible with no name or abilities, and strange stats. Like I noticed a unit with 160 model size, anti-large and armour piercing? No idea what could even begin to cause this, but it's only in WAAGH armies, and there's always one or two units like that. The only other mod I have that affects greenskins is the Dark Lands Orcs mod. I'm wondering if it's caused by me not owning the chaos dwarf dlc and it being weird with the hobgoblins?