Stellaris

Stellaris

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Another Leader Traits Mod
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2.551 MB
16 Sep, 2024 @ 7:55am
14 Jun @ 8:17am
17 Change Notes ( view )

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Another Leader Traits Mod

Description
Refactoring and unification of leader traits. Actualisation of worst samples and rejected counselors. New unique effects.


What this mod about?
This mods aims to actualize and balance existing Leader Traits. Adds minor amount of new traits, revises existing leader traits, attempts to give a second breath to demoted counselors and actualize weak and otherwise useless traits.
  • All existing Leader Traits sorted, repacked, restructured and codewise unified.
  • All destiny-grade traits of your Counselors will have some effect outside of the Council. One way or another.
  • Most of the initial (chosen at empire creation screen) Counselor traits also can be used outside of the Council.
  • Shared veteran-grade traits improved and actualized, especially Adventurous Spirit.
  • New negative traits added, one negative trait can be picked at empire creation screen increasing initial Ruler trait picks by +1. (will be reworked soon TM).
  • New traits: The Paragon, Aspiring, Union Preacher, Ambusher, Crouching Tiger, Science Patron and Philantropist.
  • Official subclasses Ambassador and Delegate merged into single subclass Diplomat with 15 class traits. Diplomats can pull double duty as Counselors OR as GalCom / Federation Representatives.
  • Leader pool increased up to 4, leader level cap increased to 12.
  • Base number of trait picks increased up to 4. Trait picks given each second level.
  • Max trait level reduced to 1 for cadet traits, to 2 for veteran traits, stats adjusted.

Which files are affected?
All leader trait files are null, mixed trait files are overwriten, leader traits exluded from those files. Leader traits sorted and repacked in orderly manner.

Author's word
The very idea of making two diplomatic subclasses was horrible mistake. Most of resulting "subclass" traits where even worse. I took things into my hands to rectify those mistakes.
And I want to say that combing trough all the vanilla systemless unstandartised junk was a tedious task and awful expirience, I hope I wouldnt need to do it ever again. Overwrite limitations also aren't helpful.
In the future I hope to improve and polish this mod to provide better balance and expirience.

Latest updates:
  • 2025.06.14. Adjusted to new "add_trait" format, minor loc fixes
  • 2025.06.03. Added Bio Ascention trait fixer event, fixed some localization errors, "Champion of People" forbidden for Gestalts, fixed Glacom vote strenghts
  • 2025.05.16. Expanded base number of trait pick options, minor trait fixes, localization fixes
  • for more updates see "Update Log"

Absolutely non achivement compatible
78 Comments
hydra 3 Jul @ 8:48am 
this works with other leader traits mods, but obviously some of the traits they provide that use the system of officials being merged dont up, not asking for a fix just letting you know :steamthumbsup:
Prolbo  [author] 14 Jun @ 8:23am 
Well, issue with traits and Paragons fixed.
Another issue revealed: event which should add traits from Edicator counselor and Ee for Talent, doesnt work. Game just didnt want to use it. Either need to wait when PDX will fix it OR use workarounds...
Prolbo  [author] 14 Jun @ 1:28am 
Oh God... Right. They did that, didn't they?
Velosid 13 Jun @ 5:10pm 
Found a bug, or maybe a couple idk,with this mod. Some paragon events don't work, perhaps because devs updated the way leader hire screen pop now and the mod hasn't changed to them yet. regardless: this are the events i noticed don't work and show an empty leader hiring screen:
event paragon.40600, event paragon.41200, event paragon.41300, event paragon.41400
Oliveira 13 Jun @ 4:58pm 
Hello, Prolbo— I created a mod that translates and revises the localization of various Workshop mods. I use your mod in my playthroughs and have translated/revised it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498553777
Prolbo  [author] 3 Jun @ 2:30am 
Okay, biogen leader traits should be popping in despite any vanilla issues, fix triggered yearly + on gov chage; Champion of the People will never appear for gestalts;

Inline flexibility and comatibility improvent tests are next.
Hydra 2 Jun @ 3:16pm 
You should also make Champion of the People not a option for Gestalts like it is in vanilla.
Prolbo  [author] 30 May @ 1:16pm 
Interesting.
Hellbrink 29 May @ 8:40am 
upon taking the purity government types with this mod none of your leaders actually gain the genetic purist trait
jasonft 17 May @ 1:59am 
I used to have a mode pre 4.x that somehow did it. Explorers almost never got governor traits and so on for governors and admirals. No idea how they did it.