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Another issue revealed: event which should add traits from Edicator counselor and Ee for Talent, doesnt work. Game just didnt want to use it. Either need to wait when PDX will fix it OR use workarounds...
event paragon.40600, event paragon.41200, event paragon.41300, event paragon.41400
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498553777
Inline flexibility and comatibility improvent tests are next.
@jasonft Yes, my mod has some additional restrictions about Hiver leaders getting options for councelor traits. Though I'm not sure if they'll hold. Just yesterday I was forced to use workaround to resolve issue which wasn't there till 4.0. I'll check gestalt trait distribution on the weekend.
Anyway. Yes it replaces lvl icon collage. No it doesnt misalign. At least for me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482547308&fileuploadsuccess=1
Number of base trait picks (before modifiers apply) should be 4 now.
Also, I kinda forgor to mention it earlier but now traits picks given on 1/3/5/7/9/11 levels.
That's why all normal traits has 1 less tier. So you can have 2 good cadet traits and 4 points in veteran traits, as well as specialisation and destiny.
I love my Machines and usually play them. Less than impressed about some level upgrade choices I get.
NOT statement is not correctly encased in curly brackets
Update it. Forcefully.
On the other hand. Fertility Precher's food bonus definitely doesnt work. It would even trigger for some reason. Even in vanilla...
All leader traits truly trimmed 1 level down.
All trait stats adjusted.
All affected trait related event or variables adjusted.
But nothing I've found can cause CtD.
I have a savegame with your mod and I'm having a crash when loading. The last lines generated in the error.log are about your mod. Could you help me?
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {country}. file: in scripted trigger has_tier1or2or3_in_council at file: common/traits/L04A_Commander_traits_plr.txt line: 1013 line: 1
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {ship, fleet}. file: common/traits/L04C_Scientist_traits_plr.txt line: 3129
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {country}. file: in scripted trigger has_tier1or2or3_in_council at file: common/traits/L04A_Commander_traits_plr.txt line: 1039 line: 1
This would help other mods detect this one. This is useful for me because my Civil Wars mod uses the Deep Connections trait, but you replace it. So if I detect your mod, I can use your trait, but only if I have a way to detect your mod.
Immortal, while it shouldn't affect anything... I think it can tie up nicely into issue explained above.
There is no such trait like "Hammer of the Empire" if it was, it probaly long gone - some traits where extremely overpowered when Paragon was released. Then devs nerfed them somewhat and romeved most problematic.
Can you tell more? Which traits afected? Are you using other mods affecting leaders/leader traits? Origins with additional traits?
thank you for the mod, I really enjoy playing with it. However there ist a bug in the first line of the german translation file "traits_ld_plr_l_german".
At the moment the line consists of "l_german:l_english:" however it should only be "l_german:".
However, with the changes, some traits like node enhancer gets added to the pool of both, but is just a straight up worse version of other traits since it only gives a small unity production boost as a governor, less than with unifier trait or an agenda speed boost and faction approval(completely useless for gestalts) this makes traits like this just shit to get as options.
Then you have traits like champion of the people, which gestalts aren't supposed to be able to get which just gives happiness, which is mostly useless to gestalts. There's also Charisma which can now be obtained by leaders because it gives an happiness bonus when governor, but again, happiness is pretty much useless to gestalts and just adds a worthless trait to their trait pool.
"Failed to find trait "leader_trait_inspired_surveyor" for add_trait trigger."
I don't follow how that gets replaced as its overwriiten by your file which is blank right ??.