Stellaris

Stellaris

Another Leader Traits Mod
78 Comments
hydra 3 Jul @ 8:48am 
this works with other leader traits mods, but obviously some of the traits they provide that use the system of officials being merged dont up, not asking for a fix just letting you know :steamthumbsup:
Prolbo  [author] 14 Jun @ 8:23am 
Well, issue with traits and Paragons fixed.
Another issue revealed: event which should add traits from Edicator counselor and Ee for Talent, doesnt work. Game just didnt want to use it. Either need to wait when PDX will fix it OR use workarounds...
Prolbo  [author] 14 Jun @ 1:28am 
Oh God... Right. They did that, didn't they?
Velosid 13 Jun @ 5:10pm 
Found a bug, or maybe a couple idk,with this mod. Some paragon events don't work, perhaps because devs updated the way leader hire screen pop now and the mod hasn't changed to them yet. regardless: this are the events i noticed don't work and show an empty leader hiring screen:
event paragon.40600, event paragon.41200, event paragon.41300, event paragon.41400
Oliveira 13 Jun @ 4:58pm 
Hello, Prolbo— I created a mod that translates and revises the localization of various Workshop mods. I use your mod in my playthroughs and have translated/revised it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498553777
Prolbo  [author] 3 Jun @ 2:30am 
Okay, biogen leader traits should be popping in despite any vanilla issues, fix triggered yearly + on gov chage; Champion of the People will never appear for gestalts;

Inline flexibility and comatibility improvent tests are next.
Hydra 2 Jun @ 3:16pm 
You should also make Champion of the People not a option for Gestalts like it is in vanilla.
Prolbo  [author] 30 May @ 1:16pm 
Interesting.
Hellbrink 29 May @ 8:40am 
upon taking the purity government types with this mod none of your leaders actually gain the genetic purist trait
jasonft 17 May @ 1:59am 
I used to have a mode pre 4.x that somehow did it. Explorers almost never got governor traits and so on for governors and admirals. No idea how they did it.
Prolbo  [author] 17 May @ 1:16am 
@jasonft it doesnt seems that regular hiver leaders in my mod recieve council trait options.
Prolbo  [author] 16 May @ 11:25pm 
@nyyfandan OK. No idea honestly.

@jasonft Yes, my mod has some additional restrictions about Hiver leaders getting options for councelor traits. Though I'm not sure if they'll hold. Just yesterday I was forced to use workaround to resolve issue which wasn't there till 4.0. I'll check gestalt trait distribution on the weekend.
nyyfandan 16 May @ 5:40pm 
@Prolbo it seems to have stopped doing it when I moved this near the bottom of the load order. Not sure what's conflicting. I don't have any other mods that explicitly edit that. I need to do some more testing to see what's interfering
jasonft 16 May @ 3:14pm 
Something that bothers me (among the many 4.0 bugs) is why my leaders keep getting options from duties other than what I have assigned them. Example: My machine mind sends out scout ships to explore but they sometimes get half or more of their level up options being governor picks. Would this mod reduce or eliminate this?
Prolbo  [author] 16 May @ 11:01am 
Thats specifics PDX UI. You cant really get rid of them. Well, at least withouta lots of compromises and tedious adjustement work to make all elements align.

Anyway. Yes it replaces lvl icon collage. No it doesnt misalign. At least for me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3482547308&fileuploadsuccess=1
nyyfandan 16 May @ 10:50am 
Does this affect the leader level badge that appears on the portrait for characters? I use UIOD and it makes the badge all janky. Basically like the textures/elements are misaligned. Not sure why though
Prolbo  [author] 16 May @ 10:24am 
Well... Okayish? Im kinda unsure what to say. It works. It provides bonuses. It affects gestalts.
Number of base trait picks (before modifiers apply) should be 4 now.

Also, I kinda forgor to mention it earlier but now traits picks given on 1/3/5/7/9/11 levels.
That's why all normal traits has 1 less tier. So you can have 2 good cadet traits and 4 points in veteran traits, as well as specialisation and destiny.
jasonft 16 May @ 7:04am 
How well does this work for Gestalts?

I love my Machines and usually play them. Less than impressed about some level upgrade choices I get.
Behold the Robes 16 May @ 6:06am 
Error in events\!!_paragon_leader_creation_plr.txt: Ln: 494 Col: 49 (UTF16-Col: 21)
NOT statement is not correctly encased in curly brackets
Meaty Ogre 14 May @ 12:18pm 
Omg ofc it was just steam not updating it. I'm sorry about the false alarms, I'll delete all the other comments.
Prolbo  [author] 14 May @ 12:14pm 
I do Not.
Update it. Forcefully.
Prolbo  [author] 14 May @ 11:22am 
On the bright side, my ivestigation revealed that Investor, Unified Focus, Reformer and Industry Oriented work fine. I cant find any irregularities.

On the other hand. Fertility Precher's food bonus definitely doesnt work. It would even trigger for some reason. Even in vanilla...
alankraskow 14 May @ 10:05am 
Lovely! One of my favourite mods ^^
Prolbo  [author] 14 May @ 8:29am 
Mod has been updated to 4.0
All leader traits truly trimmed 1 level down.
All trait stats adjusted.
All affected trait related event or variables adjusted.
LeviMais 7 May @ 7:17pm 
Thank you for the work Prolbo, this mod has become a must use mod for my campaigns, excited for you to get it finished up for 4.0!!
Prolbo  [author] 5 May @ 9:41pm 
Wow, work on update goes with outstanding pace! Yesterday I've managed to update almost 20% of all traits.
Oliveira 28 Apr @ 12:46pm 
Yeah, it was probably some component that didn't load correctly. Strangely I need to create a new game and then load the save, very strange hahaha But thanks for the feedback!!
Prolbo  [author] 28 Apr @ 10:43am 
Okay, my investigation revealed that some thingth does not work as I was expecting and resstructuring is required. Some of it I've fixed already. Other thing will be fixed on a later date.

But nothing I've found can cause CtD.
Prolbo  [author] 28 Apr @ 8:50am 
Well, these are definitely bugs worth mentioning and fixing. However I doubt they are the reason why your game crash.
Oliveira 27 Apr @ 10:43pm 
hey Prolbo!

I have a savegame with your mod and I'm having a crash when loading. The last lines generated in the error.log are about your mod. Could you help me?

[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {country}. file: in scripted trigger has_tier1or2or3_in_council at file: common/traits/L04A_Commander_traits_plr.txt line: 1013 line: 1
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {ship, fleet}. file: common/traits/L04C_Scientist_traits_plr.txt line: 3129
[02:39:35][trigger.cpp:487]: invalid scope for trigger. got [leader], expected {country}. file: in scripted trigger has_tier1or2or3_in_council at file: common/traits/L04A_Commander_traits_plr.txt line: 1039 line: 1
Prolbo  [author] 24 Feb @ 8:12am 
Eh? Okay, Ill check how its done in vanilla and fix it accordingly.
MrFunEGUY 23 Feb @ 1:52pm 
Small Bug: for trait `leader_trait_in_efficient_manager`, it should be "strongly believes in their superiority" instead of "strongly belives in his superiority" so that it works for male and female characters.
MrFunEGUY 14 Feb @ 7:12pm 
Also, I think it would be a good idea to not completely delete the traits you replace, because other mods add them in, and instances in vanilla as well. You should just make an event that periodically replaces them with your new traits instead.
MrFunEGUY 14 Feb @ 6:57pm 
Ah, I see you have a global flag. That's probably sufficient for most cases, but the other methods are still good to have.
MrFunEGUY 14 Feb @ 6:55pm 
For compatibility with other mods to detect when this one is active, could you provide a scripted trigger and/or scripted variable, ie "has_altm_mod = { always = yes }" and/or "@has_altm_mod = 1"

This would help other mods detect this one. This is useful for me because my Civil Wars mod uses the Deep Connections trait, but you replace it. So if I detect your mod, I can use your trait, but only if I have a way to detect your mod.
Prolbo  [author] 11 Feb @ 7:22am 
Okay. I've tested it with different sets of origins and civics which can provide additional starting levels and traits but nothing came like that. The only bug I know is starting with 2~3 positive traits ruler and it's completely PDX issue.

Immortal, while it shouldn't affect anything... I think it can tie up nicely into issue explained above.

There is no such trait like "Hammer of the Empire" if it was, it probaly long gone - some traits where extremely overpowered when Paragon was released. Then devs nerfed them somewhat and romeved most problematic.
kinsmatt 9 Feb @ 5:35pm 
It could possibly be "Immortal" which is a trait mod that adds an immortal trait for character creation and species. It seems like almost all of the base game traits are not giving me the upgraded versions, Wrecker, Artillerist, Artillery Focus, Crouching tiger works 1-3. I don't have any mods that affect origins. I'm pretty sure I also had this problem on other runs as well. Also how do I get my commanders to go down the path to get hammer of the empire?
Prolbo  [author] 31 Jan @ 5:59am 
@kinsmatt , thats weird, cant remember something like that occuring to me.
Can you tell more? Which traits afected? Are you using other mods affecting leaders/leader traits? Origins with additional traits?
kinsmatt 29 Jan @ 9:59pm 
Having a problem where it keeps rolling traits that my leaders already have. It won't give the upgraded II version of the trait.
Prolbo  [author] 21 Dec, 2024 @ 5:01am 
Fixed minor* localisation oversight
ajkula76 21 Dec, 2024 @ 2:18am 
Hello,

thank you for the mod, I really enjoy playing with it. However there ist a bug in the first line of the german translation file "traits_ld_plr_l_german".
At the moment the line consists of "l_german:l_english:" however it should only be "l_german:".
Prolbo  [author] 26 Nov, 2024 @ 10:15am 
Okay, I see thw issue. It seems like it'll need bunch of additional triggers. (honestly gestalt wasnt in my focus at all)
Mira113 26 Nov, 2024 @ 8:56am 
There's a lot of traits which gestalt leaders would normally not get because they're councillor only and inversely, a lot of traits would not be obtained by nodes due to them not being able to do anything other than being on the council.

However, with the changes, some traits like node enhancer gets added to the pool of both, but is just a straight up worse version of other traits since it only gives a small unity production boost as a governor, less than with unifier trait or an agenda speed boost and faction approval(completely useless for gestalts) this makes traits like this just shit to get as options.

Then you have traits like champion of the people, which gestalts aren't supposed to be able to get which just gives happiness, which is mostly useless to gestalts. There's also Charisma which can now be obtained by leaders because it gives an happiness bonus when governor, but again, happiness is pretty much useless to gestalts and just adds a worthless trait to their trait pool.
Prolbo  [author] 25 Nov, 2024 @ 8:00pm 
@Mira113 which traits you are talking about and what the problem? Gestalt leaders getting councilor traits or not getting them at all?
Mira113 25 Nov, 2024 @ 1:10pm 
While I love the changes, this seems to pretty much screw over gestalt since their leaders aren't supposed to get council only traits and this seems to happen with this mod.
Prolbo  [author] 24 Nov, 2024 @ 1:35am 
@MightyShark all vanilla Leader traits are erased via blank files. It is necessary dew to traits override rules (or lack of those) — dupe. Also "leader_trait_inspired_surveyor" aren't used anywhere. I've checked like 5 times that absolutely NOTHING uses it. So, I just took liberty to trow it away. If you or your mods need it, I can put it into event traits.
MightyShark 23 Nov, 2024 @ 11:45pm 
So in the error log I see lots of lines like this ->

"Failed to find trait "leader_trait_inspired_surveyor" for add_trait trigger."

I don't follow how that gets replaced as its overwriiten by your file which is blank right ??.
ShinyNobody 10 Nov, 2024 @ 7:17am 
Thank you, i will try it.
Prolbo  [author] 10 Nov, 2024 @ 6:49am 
@ShinyNobody just adding new traits should be perfectly fine.