Garry's Mod

Garry's Mod

210 ratings
GM_City17_Episodic
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
51.288 MB
17 Sep, 2024 @ 12:39pm
18 Sep, 2024 @ 9:54am
2 Change Notes ( view )

Subscribe to download
GM_City17_Episodic

In 1 collection by Riggs
Riggs Map-creations
28 items
Description
GM_City17_Episodic
Welcome to GM_City17_Episodic! This is a heavily modified and edited map from the Half-Life 2 Sandbox Map Compilation! Which can be found here.

Have you ever wondered what it'd be like during Episode 1 where Gordon used to go through in the Uprising chapters of Half-Life 2? Well now you can! This had been a childhood thought of mine for a long while and I'd thought today I'd work on this little project and make it into a reality.

I might make more, stay tuned!

What really changed?
  • Added random events such as helicopters flying above the map every 5 to 10 minutes.
  • Added ambient gunfire.
  • Added Kleiner cast.
  • Replaced Citadel with Episodic variant.
  • Replaced Soundscapes with Episodic variants.
  • Replaced Skybox with Episodic variant.
  • Kleiner lab fully explore able and functional.
  • Some textures to match with the original pre-uprising maps.
  • Removed all scripted sequences.

How can I disable X?
  • Random Events, by running "ent_fire passive_npc_timer Disable" or "ent_fire passive_npc_timer Enable" in console you are able to either disable or re-enable the random events logic.
  • Ambient Gunfire, same as above but replacing the "passive_npc_timer" name with "env_gunfire", running it will either disable or re-enable the passive gunfire in the background.
  • Kleiner cast, just kill him for now.

Credits
  • Riggs for the map modifications and development.
  • Alien31 for providing the base map, and dedicating his time for it's models.
  • Valve for the assets and game engine.
36 Comments
Riggs  [author] 21 Jun @ 8:46am 
this is a sandbox map, not a campaign so i dont see a reason to add it onto the hl2 workshop itself
Houndeye 21 Jun @ 3:30am 
port the both maps to hl2 workshop
charlie.ggreen 4 May @ 10:19am 
but still amazing map
charlie.ggreen 4 May @ 10:19am 
for some reason the citadel is gone and there are some missing texture where its supposed to be
Don-2124 27 Apr @ 9:16pm 
Why not code a few buttons to toggle the many events?
Riggs  [author] 29 Mar @ 3:31pm 
Riggs  [author] 29 Mar @ 11:48am 
i got an idea, let me see what i can do
george 29 Mar @ 1:10am 
I agree with OP1, you should somehow make an aftermath.

And you can somehow make an orange sky and put fires everywhere like it is located in wildfires/
OP1 24 Mar @ 5:34pm 
You should make CITY 17 if it was in EP 2
sgalkin 20 Feb @ 4:18am 
how about ravenholm in episode 1 style? i always wonder how that would look like