Garry's Mod

Garry's Mod

551 ratings
GM_City17_Aftermath
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
313.773 MB
29 Mar @ 3:29pm
4 Apr @ 1:49pm
2 Change Notes ( view )

Subscribe to download
GM_City17_Aftermath

In 1 collection by Riggs
Riggs Map-creations
28 items
Description
GM_City17_Aftermath
This map is a heavily modified version of a map from the Half-Life 2 Sandbox Map Compilation, which you can find here.

Ever wondered what it would be like to revisit the areas Gordon once passed through during the Uprising chapters of Half-Life 2, but during Episode 2? Now you can! After the success of my previous edit, which transformed this same map into an Episode 1 version, many people requested an Episode 2 version, so here it is.

In Episode 2, if you look closely at the background during the portal storm, you can see parts of City 17. Some buildings are damaged or destroyed, while others remain intact. Despite everything the city has been through, much of its architecture is still recognizable.

I may create more in the future, stay tuned!

Credits
  • Riggs for the map modifications and development.
  • Alien31 for providing the base map, and dedicating his time for it's models.
  • Valve for the assets and game engine.
100 Comments
Bellic_07 10 Jul @ 9:34am 
forgot it was 2d
what about making it an effect like to ep1 citadel
Riggs  [author] 10 Jul @ 8:47am 
its a 2d image
Bellic_07 10 Jul @ 7:05am 
do you think you can turn the ep2 citadel into a model
Mr. Blue 3 Jul @ 7:51am 
ok then, thanks anyway.
Riggs  [author] 3 Jul @ 7:49am 
it does not include a navmesh, nor node graphing from what i know
Mr. Blue 3 Jul @ 12:50am 
dos this map have good nav mesh or node graphing. its a good map but I wanna know before I sub.
Riggs  [author] 2 Jul @ 6:12am 
Should be all packed in.
Cleano. 1 Jul @ 10:12pm 
does this need any games mounted?
Riggs  [author] 26 Jun @ 7:34am 
no idea i forgot, i doubt tho
PastaLaVista 24 Jun @ 8:58pm 
Is there a navmesh?