Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Old School PVP Battle System 2.0 For High Ammo Javelins
4 Comments
Lenny_Froggins  [author] 4 Nov, 2024 @ 9:08pm 
@煞神血源 I am not the guy who can do that, but it sounds cool.

This mod slows down the combat and fighting to a good degree.
煞神血源 3 Nov, 2024 @ 6:45am 
Could someone create a mod where the AI takes over the battle? For example: [ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2799316652&searchtext=AI ]. I want to zoom in during battles to closely observe the firefights between the two armies, but because it requires too much operation and quick reflexes, I don't have time to watch carefully.
Lenny_Froggins  [author] 23 Sep, 2024 @ 8:03pm 
Alright this is pretty much the stable version for longer term testing. I think it plays pretty great, but it is a different philosophy, I understand. But the way I like it is that the cheap food only militia units should not be doing great against highly armored elite troops unless they are high rank and get a boots to the Attk/Def stats, or you ruin the armor of the elite troops for the bonus to lethality.

Enjoy!

b1.5
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-Reduced lethality of chariot melee strikes to .6. Putting it at .9+ never should have been live lmao
Lenny_Froggins  [author] 22 Sep, 2024 @ 9:29am 
b1.3

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-Reduced reload speed for arrows in direct fire
-slightly increased missile lethality coefficient
-increased piercing lethality from .2 to .25
-slightly increased sling reload to balance with bows
-decreased kv_rules melee_attack_interval from 4 to 3.5
-set armor to be -1 every 2% durability down to a 50% floor
-raised the 100% lethality block for armor to 150 from 145. This will decrease lethality block overall.
-set melee_hit_chance_normalisation_coefficient to 1.2. I think this will give lower attk units better chance to hit higher def