American Truck Simulator

American Truck Simulator

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Realistic Economy ATS by Quper
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19 Sep, 2024 @ 5:24pm
10 Jul @ 4:04pm
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Realistic Economy ATS by Quper

In 1 collection by _Q_U_P_E_R_
ATS Quper
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Description
Realistic Economy ATS by Quper

English:

This mod significantly enhances the economy in American Truck Simulator, making it more realistic and engaging. The mod includes the following changes

Link version ETS2


Economy:
Delivery Payments: Recalculated and balanced to reflect more realistic market conditions.
Loans: Credit conditions are now more realistic. Interest rates have been adjusted to better align with economic conditions, offering players a more authentic financial challenge.
Currency Rates: Updated to match real-world economic conditions, affecting in-game financial calculations and making them more logical and accurate.


XP:
Adjusted the required experience for leveling up to balance the game.
Changed the amount of experience gained from deliveries and parking.
Updated skill progression bonuses to better reflect game balance.


Used Car Dealer:
Mileage: Recalculated and adjusted to create more realistic values. Car mileage now better reflects the vehicle's condition and wear.
Prices: Lowered to make used cars more accessible to players. Prices in the used car market are now fairer and more reflective of the actual condition of the vehicles.
Wear and Price Differences: Made more noticeable, allowing players to better assess vehicle condition and market value. The difference between cars in terms of wear and price is now clearer, adding a strategic element to choosing used vehicles.


Garage and Fuel Prices:
Garages: Garage purchase prices have been recalculated to better reflect real-world market conditions.
Gas: Diesel prices are updated weekly to match current market prices, adding realism to managing expenses.


Fines:
Traffic Violations: Fines for traffic violations have been updated to better reflect real-world penalties and add a layer of economic strategy.
Order Refusal: The fine for refusing a delivery has been recalculated to increase motivation for completing tasks and adhering to contract conditions.

Oversized and Heavy Cargo:
Rates: Increased rates for transporting oversized and heavy cargo, making these missions more profitable and challenging, and adding new strategic elements to cargo management.

Unlock:
All components and painting are unlocked

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28 Comments
killjoy 22 Jun @ 7:14pm 
Yeah i dropped it down to 30 and it was a LOT of time, especially for my AI drivers. 45 seems pretty good if you want to explore the countryside and get some photo ops etc etc. 50 is pretty good so you can be safe to get an extra rest stop in.

Also i went and changed rest stop times from 10hrs to 8hrs, makes a pretty good difference.
_Q_U_P_E_R_  [author] 22 Jun @ 6:23pm 
@BobbPenn
Yeah, you're absolutely right — the mod was originally designed for the states that are officially in the game.
But you're right, maybe it's time to update it for all states with the 1.55 version. Especially since I've automated fuel prices and currency updates — it’s just a matter of seconds now.
_Q_U_P_E_R_  [author] 22 Jun @ 6:19pm 
@killjoy
I went ahead and dropped the default speed from 60 to 55 km/h.
I’ll try it out with 50 and 45 too, but I’m a bit worried about deliveries getting too slow — especially for urgent and super urgent jobs 😅
killjoy 22 Jun @ 6:00am 
Would be great if you made a version with longer delivery times. Set the average speed to 30 instead of 60. Sadly it's incompatible with any other mod that alters that setting.
BobbPenn 26 May @ 12:15am 
@Quper ok in that case it looks like your mod doesn't support some map mods cause I got a lot of eastern states with prices over 5. Can someone confirm it cause it might also be a clash with another mod
_Q_U_P_E_R_  [author] 25 May @ 6:04pm 
darkmiz: fix

BobbPenn: In addition to California, diesel prices are less than $5 in other states.
BobbPenn 25 May @ 9:01am 
What's with the diesel prices? In many states it's even more than $5 per gallon
darkmiz 24 May @ 1:24am 
why is wood shavings delivery giving almost double income compared to other deliveries?
_Q_U_P_E_R_  [author] 22 May @ 2:53am 
BadVibesFvr

Yes, that’s completely normal with the mod.

The mod increases the amount of XP required to level up. When you first boot the game and see your level in the main menu, it shows the default level based on vanilla XP values because the mod hasn't loaded yet.

Once you start playing, the mod kicks in and displays your correct, modified level (which is why you see level 15 in-game instead of level 22).

It's just a small UI quirk — nothing is broken or out of sync in terms of actual progress like deliveries, miles driven, or playtime.

Let me know if you have any other questions!
BadVibesFvr 21 May @ 8:16pm 
Anyone having UI profile level discrepancies and is that normal? Currently in-game I'm level 15 but the main menu shows I'm level 22. Mod works like a charm, just a little confused when I booted up the game and noticed it. Started the profile on a fresh save, everything else seems unaffected like # deliveries, miles, time spent, etc. Just a lil UI bug for me, only in main menu. Not really a big deal, but figured it was oddly interesting.