American Truck Simulator

American Truck Simulator

Realistic Economy ATS by Quper
28 Comments
killjoy 22 Jun @ 7:14pm 
Yeah i dropped it down to 30 and it was a LOT of time, especially for my AI drivers. 45 seems pretty good if you want to explore the countryside and get some photo ops etc etc. 50 is pretty good so you can be safe to get an extra rest stop in.

Also i went and changed rest stop times from 10hrs to 8hrs, makes a pretty good difference.
_Q_U_P_E_R_  [author] 22 Jun @ 6:23pm 
@BobbPenn
Yeah, you're absolutely right — the mod was originally designed for the states that are officially in the game.
But you're right, maybe it's time to update it for all states with the 1.55 version. Especially since I've automated fuel prices and currency updates — it’s just a matter of seconds now.
_Q_U_P_E_R_  [author] 22 Jun @ 6:19pm 
@killjoy
I went ahead and dropped the default speed from 60 to 55 km/h.
I’ll try it out with 50 and 45 too, but I’m a bit worried about deliveries getting too slow — especially for urgent and super urgent jobs 😅
killjoy 22 Jun @ 6:00am 
Would be great if you made a version with longer delivery times. Set the average speed to 30 instead of 60. Sadly it's incompatible with any other mod that alters that setting.
BobbPenn 26 May @ 12:15am 
@Quper ok in that case it looks like your mod doesn't support some map mods cause I got a lot of eastern states with prices over 5. Can someone confirm it cause it might also be a clash with another mod
_Q_U_P_E_R_  [author] 25 May @ 6:04pm 
darkmiz: fix

BobbPenn: In addition to California, diesel prices are less than $5 in other states.
BobbPenn 25 May @ 9:01am 
What's with the diesel prices? In many states it's even more than $5 per gallon
darkmiz 24 May @ 1:24am 
why is wood shavings delivery giving almost double income compared to other deliveries?
_Q_U_P_E_R_  [author] 22 May @ 2:53am 
BadVibesFvr

Yes, that’s completely normal with the mod.

The mod increases the amount of XP required to level up. When you first boot the game and see your level in the main menu, it shows the default level based on vanilla XP values because the mod hasn't loaded yet.

Once you start playing, the mod kicks in and displays your correct, modified level (which is why you see level 15 in-game instead of level 22).

It's just a small UI quirk — nothing is broken or out of sync in terms of actual progress like deliveries, miles driven, or playtime.

Let me know if you have any other questions!
BadVibesFvr 21 May @ 8:16pm 
Anyone having UI profile level discrepancies and is that normal? Currently in-game I'm level 15 but the main menu shows I'm level 22. Mod works like a charm, just a little confused when I booted up the game and noticed it. Started the profile on a fresh save, everything else seems unaffected like # deliveries, miles, time spent, etc. Just a lil UI bug for me, only in main menu. Not really a big deal, but figured it was oddly interesting.
Anderson 6 May @ 6:01pm 
Could you please lower the value of the loads? I have an account created with this mod from scratch, and since the last update of the mod, sawdust loads have appeared at the top paying 9 dollars per km, and the other loads are normal.
_Q_U_P_E_R_  [author] 6 Apr @ 3:03am 
the bug has already been fixed
Kurt3100 1 Apr @ 8:46am 
Had this issue on the flatbed also, Picked up some boxes and had nothing showing on the back but the weight was there
StrayDog22 31 Mar @ 7:27pm 
Yeah it's when you own the lowboy, otherwise it works.
_Q_U_P_E_R_  [author] 31 Mar @ 4:15am 
thanks, I will check and fix this bug.
StrayDog22 30 Mar @ 5:28pm 
When using this mod, I pick up the SCS lowboy loads they don't show up on the trailer.
MODREL 29 Mar @ 6:07am 
Проверено многоразово. На полуприцепах(которые открытые, где виден груз, такие как трал, низкая платформа, платформа) нет груза. Т.е. груз типа есть, вес есть, маршрут есть(куда доставить), а сам он(груз) не стоит на полуприцепе... Отключил мод - всё появилось :(
GLobal-X / GLX 22 Feb @ 11:16pm 
_Q_U_P_E_R_  а я вот например без мода на экономику вообще не могу играть,не могу играть с дефолтными ценами или с модом на какие то не реально огромные суммы или на оборот с маленькими ценами.Пусть лучше будет по начало тяжело,за то будет интересно.
_Q_U_P_E_R_  [author] 20 Feb @ 11:54am 
GLobal-X / GLX.
Сразу с 1-го уровня? Ну кажется жестковатым. Но можно скинуть максимальные штрафы с 30-го лвл, например на 20-ый или 15-ый. Я, конечно, понимаю что вряд ли новичок в игре будет играть с модификацией на экономику, но прям жестить не хотел.
GLobal-X / GLX 13 Feb @ 2:51am 
_Q_U_P_E_R_ а почему бы не сделать штрафы сразу максимальными,что бы была мативация не нарушать.
_Q_U_P_E_R_  [author] 10 Feb @ 3:38pm 
GLobal-X / GLX. Сейчас выпустил обновление для ETS2, с новой системой штрафов, если все будет ок, то в конце неделе обновлю. Штрафы будут выше и полиция жёстче. Но учтите что с 1-го уровня действует более лояльная система и максимальные штрафы на 30 лвл и выше.
_Q_U_P_E_R_  [author] 10 Feb @ 3:35pm 
juanredman. I have not changed the prices for custom maps. I do not have a list of all ferry routes. I am not currently playing ATS with custom maps.

killjoy. I am currently testing a new penalty system in ETS 2. If I like it, then in the next update for ATS I will increase fines and strengthen police control.
_Q_U_P_E_R_  [author] 10 Feb @ 3:32pm 
Pig Pen. Thank you

Artorias. Опыт который вы получили некуда не пропадает, но уровни теряете, так как теперь количество опыта для получения уровня нужно больше.
GLobal-X / GLX 24 Jan @ 12:13am 
Нарушение ПДД: Цены на штрафы за нарушение правил дорожного движения обновлены, чтобы они лучше отражали реальные штрафы и добавили элемент реальной экономии и стратегии.Перестроился на соседнюю полосу и задел попутный трафик и штраф всего 15 баксов,штрафы за всё...минимальны...где тут реализм?
killjoy 13 Jan @ 3:45am 
$40 fine for a traffic accident seems a bit forgiving
juanredman 10 Jan @ 12:49pm 
Can you please also reduce the ferry prices for ATS ? Or is there a way I can do it ?
Artorias 7 Dec, 2024 @ 11:07am 
Приветствую,мод отличный но сбрасывает уже существующий прогресс,то есть происходит перерасчет очков навыков с самого начала игры. Можно ли сделать так чтобы мод начинал работу свою от сущесвующего прогресса не затрагивая его?
Earl 21 Sep, 2024 @ 12:31am 
:steamhappy:cool mod keep it up:steamthumbsup: