Don't Starve Together

Don't Starve Together

35 ratings
ActionQueue RB3 - with endless action
   
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20 Sep, 2024 @ 12:15am
13 Jun @ 5:24am
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ActionQueue RB3 - with endless action

In 1 collection by Vân Ca
Personal DST mod collection
73 items
Description
Unauthorized modification for personal use. Sorry about that.

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There won't be any crashes, but many functions may not operate as intended when using this mod in combination with "QuickAction for ActionQueue" or "Lazy Controls".

To improve compatibility while retaining other features of "Lazy Controls", you can disable "AQ Changes" in its configurations.

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Press F5 to toggle Endless Deploy on/off (enabled by default in mod settings).

While Endless Deploy is On:

• Shift + Double click: Start a recursive queue. Before performing an action on an Entity, automatically trigger [Shift + Double click] on that Entity to add nearby Entities to the Selected list.

• Shift + Click and drag: Endlessly perform an action on those selected Entities. While in this mode, [Shift + Double click] won’t start a recursive queue; it only adds nearby Entities to the Selected list.

(Endless Deploy also affects turf digging, which was its original purpose in the original version, so if you experience abnormalities when digging turf then try switching off Endless Deploy)

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Original mod: ActionQueue RB3 (New action compatible).

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Update:
• Automatically waking bird when feeding at night.
• Added support for lighting up trees.
• Added support for waxing entities.
• Added support for chopping burned trees.
• Added support for opening Ornate & Ornery Chest (to find mimics).
• Added support for Wendy's grave digging skill.
• Added support for Winona's catapult.
• Added support for filling and auto switching watering cans at ponds.
• Added support for feeding beefalo while riding them.
• (Must disable Lag Compensation) Rework watering/fertilizing mechanic: (while Endless Deploy is On) [shift + double click] or [shift + right click drag] while holding a watering can, or a stack of fertilizer to repeatedly watering/fertilizing nearby farm tiles, auto stop when the farm tile has had enough of moisture/nutrient(s).
• Added 2 new options in mod config to set the stop-limit when watering/fertilizing farm tiles.
• Added an option in mod config to change the highlight opacity of selected entities.
• Support stack and draw JIMBO cards

• Added support for Dehydrated mod.
• Added support for eating Shard of God/Demon in 神魔修仙录 mod.
• Added support for taking food from the table that give seasoned food every day in 登仙 mod.
• Added support for picking daogui_corpse_flower tree in 道诡异仙 mod.
• Added support for shaving Candle Tree in Fairy Tales mod.
• Added support for reviving giant plant with Myth mod's rain bottle
• etc...

(I'm practicing using Github[github.com])
57 Comments
Yuep 18 Jun @ 2:18pm 
:steamthumbsup:
Vân Ca  [author] 22 May @ 12:59pm 
@Mysterious dream: Ur welcome :3
Mysterious dream 22 May @ 6:13am 
I know.Thanks for your work.
Vân Ca  [author] 22 May @ 5:31am 
@Mysterious dream: Oh sorry, I forgot that "AQ Changes" is actually in Lazy Controls.

"stop after adding six" sound simple, but it's problematic because:
- Not all compost bins have a maximum capacity of six; other mods (e.g., the Uncompromising mod) could change this value.
- The "added 1 into the bin" event can be tell easily with our eyes, but it's really hard for a client mod to detect that. That's why it wasn't fully supported until now. (same with the "oh, it's full already" event).
- You can't tell how many space left inside a working compost bin - is it full? 5/6 full or 2/6 full? Try once is the only way to know.
Mysterious dream 22 May @ 4:41am 
I turned it off, and the issue was resolved.However, "AQ Changes" is actually in Lazy Controls config.Furthermore, I believe it is possible to add a criterion: after adding six items consecutively to a compost bin, instead of trying once to confirm that the compost bin is full, directly move on to the next bin.
Vân Ca  [author] 22 May @ 4:17am 
@Mysterious dream: Yeah that may caused the problem, can you try disable "AQ Changes" in QAAQ config
Mysterious dream 22 May @ 3:44am 
I use both simultaneously.
Vân Ca  [author] 22 May @ 1:05am 
@Mysterious dream: Are you using QAAQ or Lazy Controls by any chance?
Mysterious dream 21 May @ 7:53pm 
The queue automatically selects other unselected targets around it, which might be the reason.I do not know why it is like this.
Mysterious dream 21 May @ 7:45pm 
Even if the character try once to confirm that the compost bin is full , they will not move on to next compost bin.Mod version is 3.1.05.