RimWorld

RimWorld

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Dryads & Gauranlen Trees Reworked
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Mod, 1.5, 1.6
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1.435 MB
20 Sep, 2024 @ 9:25am
30 Jul @ 1:36am
46 Change Notes ( view )
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Dryads & Gauranlen Trees Reworked

In 1 collection by RedMattis
Red's Workshop Mods
44 items
Description
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

Better Dryads

Dryads will now be much more active in helping your colonists. They will now plant certain crops, haul more often, and some, like the medicine maker may even try to rescue downed colonists.

Dryads also sleep less, heal faster, and change castes much faster.


Dryads that can sow will do so near their trees. What they can plant depends on the caste.

The dryads are slow planters though, far slower than mechanoid agrihands. Their workspeed is improved at high levels of their tree.

Medicinemakers

Image from SirOctogiraffe. Yes the mod is compatible with reskins.

They can tend and rescue wounded colonists (usually in that order), as well as plant both pharmaceutical plants like healroot and uh. "pharmaceutical" plants for treatment of... mood.

Tend quality and speed increases at high levels of the tree. Otherwise it is roughly in line with a mediocre doctor using herbal medicine.

Berrymakers
Plants any kind of food and decorative plants with a skill of 9.

Woodmaker
Plants any kind of tree with a skill of 9.

Clawers
Harvests grown plants

Barkskins
Helps out with mining. Just... don't expect it to be fast. VE stonedigger dryads in the submod are best for this task.

Other Dryads
Some dryads have been buffed in other ways. E.g. Carrier dryads will be much more active at hauling and can also rescue.

Harmony
Pruning is no longer a thing. Instead the Gauranlen are dependent on how much harmony the tree has.

Harmony Levels

At the start the trees will have only a single dryad. Building a few shrines will increase this limit.


As you reach higher levels the Gauranlen will have ever higher requirements. Overall harmony on the map, the value of the most valuable shrines nearby, and so on.


Player-owned Mechanoids will decrease the map harmony preventing the higher levels unless compensated by building shrines anywhere on the map. If it goes low enough some trees may become unable to support dryads at all.

Shrines

Shrines will help bring harmony to the Gauranlen trees and their dryads. The effectiveness of a shrine depends on its material and type.

Jade is an especially good material to build shrines from, but nothing can compete with the animus stone.

Keep in mind that you need at least one character with a "Natural" backstory to build shrines.

Don't have the Royalty DLC? Don't worry we've got these Roayalty-free rocks you can use instead!

If Royalty is installed they will function identically to the natural shrines of the same size.

Pawn Connection
> Okay, so what do I do with all my genes that increase Pruning Speed?

A greatly empowered gaurlanlen tree will provide the connected character with thematically appropriate buffs. The Consciousness part will scale with Pruning Speed.

A character can connect to multiple trees, but you will only gain a buff from the most powerful one.

Dryad Connection

Instead of filling your map with dryads, a very powerful gaurlanlen tree will instead improve the effectiveness of its dryads.

Gaurlanlen Plants

A powerful tree may grow more than just gaurlanlen moss around it. Sometimes gaurlanlen flowers similar to those dryads are born from will grow.

If the tree is sufficiently empowered a few may even turn into stationary protectors of the tree and its allies. They will launch highly inaccurate resin spikes at distant foes, or blobs of fire retardant liquid at fires to protect themselves.

Despite the poor accuracy the plants are queerly competent at avoiding friendly fire incidents.

While these flowers are fairly fragile, they will regrow quite quickly should they be destroyed.


Animus Stones
These are usually bought from tribal settlements (base price 5000 silver!) or rarely gotten as quest rewards. They can help supercharge a Gauranlen Tree

If you get your hands on one, try sticking it close by your favorite Gauranlen Tree.

Spoilers?
If map harmony is high enough, you don't stick the Gauranlen to close to its like, you spoil an this Gauranlen with extraordinarily expensive shrines or an Animus Stone next by them, then your efforts may be rewarded.



Other

The 1x1 rune stone shrines at the top were donated to the mod by Oskar Potocki. :)



Compatiblity
Vanilla Ideology Expanded - Dryads
Merging dryads might be a bit on the strong side since the respawn time of dryads is a bit shorter in this mod.

See also the compatibility mod.
Feedback from Samuel Streamer, his Discord and the Vanilla Expanded pros agreed that this was the easiest way to clearly communicate what the mod was about.


As seen here, the above sub-mod lets you create greater dryads which are basically unbound dryads without being... unbound. This means they will still do Dryad-style work.

Odyssey

If Odyssey is installed Dryads become vacuum proof, I mean, they generate a special insulating membrane and produce a life-sustaining amount of oxygen via microbes-something...

Also, they will be able to be built under roofs for those wanting Gauranlen bio-domes on their gravships. But you'll need to find a mod that adds skylights and soil-in-gravships.

Other
I've not heard about any issues with other dryad mods. Even Sarg's corrupted occular dryads are reported to work fine.



FAQ
Can I add this to an existing save file?
Should work just fine. Just keep in mind that you'll need to build shrines to get more than 1 dryad per tree.

Is it possible to have both many mechs and many/strong dryads?
Yes, but you’re going to need more shrines than usual.



Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (3)
2
16 Jul @ 11:55am
transcendent wealth
horologium
2
8 Jan @ 11:17am
Pruning is still on and none of this is available to me so far, is there something I must do to enable it?
ORANGE JUICE
0
28 Jan @ 5:03am
Have some problems with dryads. Need help.
Inrek_Fox
425 Comments
MrT 29 Jul @ 6:33am 
I'm glad my research into this tech was worth it. Love the rework. Should be default to DLC.
RedMattis  [author] 27 Jul @ 12:28pm 
@Bodacious Cowboy
Probably. Excepting if there is stuff that changes pruning levels. That will most likely be overridden by this mod.

@Alynu
Thanks! :)
Alynu 27 Jul @ 11:46am 
I love this mod so much
Bodacious Cowboy 26 Jul @ 6:49pm 
Does this work okay with VPE - Awoken Gauranlen?
RedMattis  [author] 24 Jul @ 11:02pm 
@fr0
1. No downside, but you miss possible buffs to more pawns.
2. Nothing. You can caravan just fine.

@lordlycless
The impaler flowers (2nd variant yoy unlock) are basically artillery with a 1-tile explosive.

Note that they are a bit friendly-fire prone, so be careful building killboxes near them.

@Catbot
No, you can still have any number. No change from my side.
Catbot1310 24 Jul @ 5:03pm 
does this introduce a limit on how many trees you can have? every time i try and plant a fifth tree one seems to die at random
lordlucless 17 Jul @ 7:30pm 
Just noticed in my playthrough, the thornshooters can shoot completely over/through stone walls. Had some raiders try to bash through a wall I'd built to block off the valley near my trees, and the trees were killing them from the other side of the wall.
QiamOnline 17 Jul @ 4:57pm 
You should put the shrine score in the stats description / info card
kequilla 16 Jul @ 4:14pm 
why tree defenses not kill alpha beavers coming to eat tree?
fr0 15 Jul @ 2:37pm 
Questions:

1. Can I have multiple trees connected to the same person? Is there a downside?
2. What happens if the person connected to the tree leaves on a caravan?