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1. Can I have multiple trees connected to the same person? Is there a downside?
2. What happens if the person connected to the tree leaves on a caravan?
The maximum is one level above that. It basically needs a lot of space and a lot of animus stones circling it. Note that the tooltip states how many stones are considering to be circling it (rather than just somewhat nearby)
That one affects the hard limit preventing reaching those tiers due to being spaced to close.
Cramming them together will still lower harmony even if editing that XML, but you can deal with that by simply adding more shrines. The penalty for trees being closed together is noticeable but not huge.
@sindri42
Levels after Divine are basically easter eggs. If trying to reach those I'd suggest not putting the tree even remotely close to other trees, and circling it with an absolute ton of animus stones.
Those level are not really something usually practical, which is why they aren't shown. They are mostly there for people to find by accident if they make some spectacular shrine to a tree.
Re. Mood staying.
No that isn't intended, I'll make a note to look into it.
Re: Beaves.
That isn't something I had considered, but it kinda makes sense that the tree needs human intervention there since the beavers are non-hostile animals.
When the infobox stops telling me what I'm lacking, does that mean I'm just supposed to maintain the 'Divine' status until something changes, or am I supposed to guess what it wants next?
And if I changed that to a smaller number would the tiles needed between them be smaller? I want to a create a half oval around my animus tree garden, but I'm playing on a smaller map so the spacing is tight.
To encourage...
Surrounding your settlement with Gauranlen Trees for a druidic mystic forest kind of vibe.
Large nature-templates dedicated to particular trees
And to not encouraging tightly packed grooves with overlapping shrines that make it all look like industrialized fractal forest farms.
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Also, the defense flowers are quite potent for the same reason. They are meant to be useful without being parts of chockepoints or killboxes.
@Adent 48/7 Osard
Thanks, I'm glad you like the mod! :)
Just place it close to one of the Gauranlen Trees. The more the better. They act not only as a super-shrine, but also a limit breaker of sorts.
This mod disables pruning, scroll up a bit and you'll see how to rise connections trength.
@Cayin
Thanks. I'll look into it.
@[C|⦿] Typical Lama [✚]
It does work, I simply didn't edit the UI since I'm relying on a Ludeon method to display that part of the tooltip.
@Nimbaku
With XML it is fairly easy. In general the trees and their turrets aren't designed/intended to be used in/around killboxes, but more to defend themselves when (presumably) placed outside of your base.
@Sotetsu
What they can plant mostly depends on the skill required and what flags the plant have. It might just be that the plants from those mods either lack the expected tags, or require more skill than the dryad can handle.
I tried putting VIE: Anima lower on the modlist (i.e the wrong order, with the idea that VIE: Anima would apply over it; I'm mostly after the cosmetic effects but the extra dryads for the VGP Vegetable Garden are nice too), but it didn't seem to change anything.
[Dryads & Gauranlen Trees Reworked] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Plant_TreeGauranlen"]/minifiedDef) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\3334448055\1.5\Patches\Patches.xml
I'll run some tests on the later-tier turrets.
But, uh, 4 trees and a large gold shrine is an insanely big investment. Isn't that like half a million in wealth from the large gold shrine? You could probably build over a dozen auto-cannons for that cost.
@STEALTHY¥
I have not made anima theme textures of the flower-turrets. I guess you could check if someone on the workshop has though.
But ofcourse i dont want the two mods to clash so the tree doesnt match the little turret pods
You should be able to get good-enough Local Harmony with just some jade statues nearby. The wealth based check only considers the top 3, and the Global Harmony considers shrines anywhere on the map.
Also, the more you cram the trees together the less harmony they will get, so you want to spread them out a bit.
There is no need to build so many stone shrines that the grass has trouble finding space to grow.
If you are having an issue with Clawer Dryads not working on your fields, it is possibly the mod Cut plants before building (Continued) (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3286376165) . Removing it fixed it for me and so I am leaving this here if anyone needs.
I’ve set each % after 90% to be one more Dryad. You can’t really reach 100% unless using another mod lets more dryads spawn per tree.