Timberborn

Timberborn

39 ratings
Cutter Tool
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4.049 MB
20 Sep, 2024 @ 1:35pm
15 Apr @ 12:36pm
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Cutter Tool

Description
A tool to configure which trees, and in which are trees are cut.
- Select only specific tree types for cutting
- Set the cutting area in a pattern, like checkered or individual rows.

- With TimberApi 0.7.8.0, this mod no longer causes crashes when using the MapEditor.
Popular Discussions View All (1)
0
15 Jul @ 12:43pm
Error Reporting
Scavenger
20 Comments
Tharbad08 16 Jun @ 8:52am 
It seems the game ignores un-marking an area.
I find it hard to grow pine resin
Scavenger  [author] 10 Jun @ 4:07am 
@VodaCode, I am not experiencing any issues with it on the latest experimental. Please inform me if you do.
Scavenger  [author] 10 Jun @ 4:07am 
@mar1nka, I am not experiencing any crashes. Please post the crash logs to the thread in discord, or post the relevant information here.
Also, to ensure you have all the latest mod versions, use the steam functionality to "verify the integraty of your game files".
VodaCode 9 Jun @ 7:04am 
Is this updated?
mar1nka 22 May @ 6:16am 
This is crashing in the latest game update. Has anyone found a workaround? (It's literally on of my top 3 QoL mods, so hoping it gets resolved soon!)
Scavenger  [author] 28 Feb @ 12:55pm 
@TheDeadGuy: I just uploaded the compatibility update. There are some kinks with colouring left, but it should be up and running. Enjoy!
TheDeadGuy 28 Feb @ 12:47pm 
Awesome. Thanks man.
Scavenger  [author] 28 Feb @ 11:49am 
@TheDeadGuy: Yes, I will update. The U7 update for TimberApi with Tool Support was just released yesterday. So I can get started now.
TheDeadGuy 28 Feb @ 3:35am 
@Scavenger This will get updated for U7?
Scavenger  [author] 1 Oct, 2024 @ 1:34pm 
@TheDeadGuy
Thanks again for the hint. I checked Igors fix, and it doesn't apply to my tool the same way. I used the support from TimberApi to integrate my tool, Igor built his tool handling on his own. The dependcies that cause the tool to fail lie not within my implementation, but that TimberApi does not load its toolsystem in the MapEditor.
At the moment it seems there is no other solution than to deactivate the mod when starting up Timberborn.
I hope a combined solution is possible in the near future.