Timberborn

Timberborn

Cutter Tool
20 Comments
Tharbad08 16 Jun @ 8:52am 
It seems the game ignores un-marking an area.
I find it hard to grow pine resin
Scavenger  [author] 10 Jun @ 4:07am 
@VodaCode, I am not experiencing any issues with it on the latest experimental. Please inform me if you do.
Scavenger  [author] 10 Jun @ 4:07am 
@mar1nka, I am not experiencing any crashes. Please post the crash logs to the thread in discord, or post the relevant information here.
Also, to ensure you have all the latest mod versions, use the steam functionality to "verify the integraty of your game files".
VodaCode 9 Jun @ 7:04am 
Is this updated?
mar1nka 22 May @ 6:16am 
This is crashing in the latest game update. Has anyone found a workaround? (It's literally on of my top 3 QoL mods, so hoping it gets resolved soon!)
Scavenger  [author] 28 Feb @ 12:55pm 
@TheDeadGuy: I just uploaded the compatibility update. There are some kinks with colouring left, but it should be up and running. Enjoy!
TheDeadGuy 28 Feb @ 12:47pm 
Awesome. Thanks man.
Scavenger  [author] 28 Feb @ 11:49am 
@TheDeadGuy: Yes, I will update. The U7 update for TimberApi with Tool Support was just released yesterday. So I can get started now.
TheDeadGuy 28 Feb @ 3:35am 
@Scavenger This will get updated for U7?
Scavenger  [author] 1 Oct, 2024 @ 1:34pm 
@TheDeadGuy
Thanks again for the hint. I checked Igors fix, and it doesn't apply to my tool the same way. I used the support from TimberApi to integrate my tool, Igor built his tool handling on his own. The dependcies that cause the tool to fail lie not within my implementation, but that TimberApi does not load its toolsystem in the MapEditor.
At the moment it seems there is no other solution than to deactivate the mod when starting up Timberborn.
I hope a combined solution is possible in the near future.
Scavenger  [author] 30 Sep, 2024 @ 1:14pm 
@Fridulin, I already uploaded that mod: see Forest Tool :steamthumbsup:
TheDeadGuy 30 Sep, 2024 @ 7:49am 
@Scavenger
Automation mod had the same issue. @Igor fixed it.
Here's the link to his comment.
https://discord.com/channels/558398674389172225/1190169064383991858/1290064584433995778
Fridulin 28 Sep, 2024 @ 4:58am 
Just an idea but what about a "planting Tool"? In late game i like to have "mixed" Forests for a better looking :)
Scavenger  [author] 27 Sep, 2024 @ 12:21pm 
@TheDeadGuy
Thanks for the feedback. I have never used the MapEditor, I'll try and figure out if I can avoid loading the tool in this case. Otherwise, you'll just have to deactivate the mod manually before opening the editor.
kfox21 24 Sep, 2024 @ 1:30am 
Thanks for the mod. It was really annoying to check the box.
TheDeadGuy 23 Sep, 2024 @ 5:13am 
@Scavenger
CutterTool is causing a crash when trying to edit a map.
Normal game play works fine.

v0.6.7.0-04e31ee-xsw
KeyNotFoundException: ToolFactory(cuttertool) was not found.
TimberApi.Tools.ToolSystem.ToolFactoryService.Get (System.String factoryId) (at <ab4408e1c6ec42a4af542a94b52bc79e>:0)
TimberApi.Tools.ToolSystem.ToolService.Load () (at <ab4408e1c6ec42a4af542a94b52bc79e>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <58b499ce3ed641769ada231ade6d58e3>:0)
Fridulin 23 Sep, 2024 @ 2:07am 
Thank you for this mod - it makes life way easier and should be part of the game
Scavenger  [author] 21 Sep, 2024 @ 12:22pm 
@Photo
Interesting suggestion. I'll consider it for a future update. However, considering the natural forests continue to grow, you'd have to mark them later on again. Or I'd have to create a mod that continuously marks all trees, but then Maple or Chestnuttrees would be marked as well, and I assume you wouldn't want that....
@Photo 21 Sep, 2024 @ 11:36am 
Is it possible to make it select all trees on map ?
Kavey 21 Sep, 2024 @ 6:07am 
Really nice idea - haven't played in a while (waiting for mods to catch up to latest updates) but will look forward to trying this