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In the meantime, you'll have to manually create the "weaponstoremovebyclassname.txt" and "weaponstoremovebymodel.txt" files if you want to remove selected items based on their classnames and/or model names.
You can view the available spawn flags for each item in this thread .
As for the fire axes and katanas, I'll see if I can replicate the issue on Hard Rain before I figure out how to prevent them from floating in midair.
I found a rather bothersome issue, incendiary ammo packs and explosive ammo packs deploy laser sights instead of their respective special ammo, this only occurs when this add-on is enabled.
In addition to knives, fire axes and katanas can spawn frozen mid-air, encountered the latter two on Hard Rain.
Is their any fixes for both of these?
It worked, huge thanks!
Assuming you've only modified the options listed in the `weaponremoveprobability.txt` file, you'll also need to determine what exact weapons and items will be remove for the `EnableItemRemoveRNG` option to have any effect. To do this, you'll have to either add the weapon's classname to the `weaponstoremovebyclassname.txt` file or add the weapon's model name to the `weaponstoremovebymodel.txt` file in the `./ems/weaponmanipulator/` directory.
If you'd like to know the classnames and model names for each weapon, I made a thread that contains the provided information.