Left 4 Dead 2

Left 4 Dead 2

Weapon Manipulator
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Update: 27 Jul @ 10:00am

Bug Fixes
  • Fixed a bug where some files wouldn't be created in the `./ems/weaponmanipulator/` directory.

Update: 9 Jul @ 10:00pm

Changes
  • Renamed the `ConvertHealthOnMapTransition` option in the `settings.txt` file to `ModifyHealthOnMapTransition`.
  • The `ModifyHealthOnMapTransition` option will now use an integer instead of a boolean value. Setting the value to `1` will convert all temporary health to permanent health, and setting the value to `2` will refill the health of all currently alive survivors to full.
Bug Fixes
  • Fixed a bug where an error would occur if no other add-on activates scripted mode and this add-on attempts to load the `EFL_NO_THINK_FUNCTION` constant variable.
  • Fixed a bug where the `HasPlayerFullyConnected` variable in the stored table would carry over to different sessions.

Update: 4 Jul @ 11:00pm

Additions
  • Added the `DelaySessionOptions` option to the `settings.txt` file which determines whether the `SessionOptions` variables will only be synchronized if cutscenes are not active, survivors are not frozen, and at least one survivor has left the safe area.
  • Variables related to the `DirectorOptions` table can now be added to the `sessionoptions.txt` file.
Bug Fixes
  • Removed the ability for deleted entities to be restored as it was causing errors.

Update: 4 Jul @ 3:00pm

Changes
  • Attempted to restore deleted entities that replaced the original weapons and items in safe areas.
Bug Fixes
  • Fixed a bug where the `OnGameplayStart` function wouldn't be called for this add-on if any other add-on or mutation called it first.

Update: 29 Jun @ 12:40am

Bug Fixes
  • Fixed a bug where weapons and items would be removed after the transition to the next chapter if more than one player was fully connected on the same tick before the round has started on the next tick.

Update: 28 Jun @ 2:00am

Bug Fixes
  • Fixed a bug where some weapons and items that were in checkpoints outside of the starting safe area after transitioning to the next chapter would not be removed.

Update: 27 Jun @ 5:00pm

Bug Fixes
  • Fixed a bug where weapons and items would not transition to the next chapter if the nav areas contained the `CHECKPOINT` and `FINALE` spawn attributes at the starting safe area.
  • Fixed a minor bug where typing anything in chat as the client would print a warning to the console if the `PreventSettingsChangeForClients` and `DebugShowBasicInfo` options were set to `true`.

Update: 26 Jun @ 8:00pm

Bug Fixes
  • Fixed a bug where weapons and items in the `weaponstoremovebyclassname.txt`, `weaponstoremovebymodel.txt`, `meleestoremovebyclassname.txt`, or `meleestoremovebymodel.txt` file would not be removed if the same chapter was restarted.
  • Fixed a bug where some weapons and items that transitioned to the next chapter would be removed.

Update: 21 Jun @ 9:00pm

Bug Fixes
  • Fixed a bug where weapons and items that were in the starting safe area during the transition to the next chapter would be removed after the original weapons and items were already replaced.

Update: 19 Jun @ 10:00pm

Additions
  • Added the `EnableSettingsChangeInChat` option to the `settings.txt` file which determines whether settings can be viewed or modified in chat.
  • Added the `PreventSettingsChangeForClients` option to the `settings.txt` file which determines whether other players on the server besides the server host can view or modify settings in chat.
  • Added the `RemoveWeaponsBeforeRoundStart` option to the `settings.txt` file which determines whether weapons and items can be removed before the round starts.