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I like your thinking; apparently we went through the same line of reasoning! Basically, every second spear generated, my code tries to subtract a quarter pip, but if the food is already at zero, the food meter is unchanged. This, however, doesn't prevent Spearmaster from actually creating the spear: Instead, losing food is triggered by him creating a spear. (So the spear is generated, then my code subtracts food.)
I tried adding an exhaustion effect (actually I think it may have been riley_'s idea) when creating a spear without food as a slight penalty (to hopefully discourage players from abusing the mechanic); however, it rarely has any impact on gameplay. Spearmaster can only have two live spears at a time anyway.
I like your thinking; apparently we went through the same line of reasoning! Basically, every second spear generated, my code tries to subtract a quarter pip, but if the food is already at zero, the food meter is unchanged. This, however, doesn't prevent Spearmaster from actually creating the spear: Instead, losing food is triggered by him creating a spear. (So the spear is generated, then my code subtracts food.)
I tried adding an exhaustion effect (actually I think it may have been riley_'s idea) when creating a spear without food as a slight penalty (to hopefully discourage players from abusing the mechanic); however, it rarely has any impact on gameplay. Spearmaster can only have two live spears at a time anyway.
(In a start of a cycle where he starts with 0 food pips) Unless you have some kind of change that, he gets a spear and exhaustion effect when he has 0 food pips mabye?
Let me know if you already had a similar solution or no :)
And if thats the case, you can kill all scavengers. But you need scavengers for karma gates.
So.. WHAT THE HECK
I believe at the highest max ripple your warp count is 2-3 times starting max ripple. Your ability meter also takes longer to purple out.
I think this gets pretty ridiculous and find myself thinking the max ripple duration should be same as the current min ripple duration/pre-ripple duration.