Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Check the Changelog!
The second is integrated, so if you want to use this patch, you gotta unsub from that.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3285287810
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2799129279
Did you recently install a mod that changes up the ship light?
Caused by: (AssetException) Image /objects/generic/shiplight/shiplight.frames column 3 is out of bounds for x-dimension 2
Next update fixes the error.
What is happening is that the main ED mod, and FU's version by proxy, erroneously refers to the NPCs lines as 'avian' rather than 'apex,' which are the keys that an NPC uses to generate dialogue. The patch used the latter, therefore, the link fails due to the keys not matching. It's honestly incredibly weird, but nothing else I can do but go along with it.
As for impact, it's not game-crashing. The worst it does is make that specific NPC not spawn at all.
This mod does not modify the dungeon icons in the SAIL Console, but it does modify objects and descriptions.
A separate mod has said icons.