Starbound

Starbound

Extra Dungeons Ultimate Fix (EDUF)
25 Comments
Prodigy  [author] 22 Mar @ 3:51pm 
Also, with Frackin, it may actually make this mod less effective, because some features in this set of patches are already assimilated into FU. So it is recommended to use the original ED more than FU's version.
Prodigy  [author] 22 Mar @ 3:44pm 
NEW UPDATE!

Check the Changelog!
Prodigy  [author] 1 Mar @ 2:17pm 
The first is for Silver's Radio mod, so it doesn't pertain to this one. It can affect that mod because it alters the music.

The second is integrated, so if you want to use this patch, you gotta unsub from that.
Kinsect 1 Mar @ 2:13pm 
Say does this include nor integrate the other two patches for Extra dungeons and do I still need them?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3285287810
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2799129279
Prodigy  [author] 1 Mar @ 12:58pm 
Therein lies your problem. Nuggubs' Mega Mod (Legacy) is outdated. You must sub to the new mod.
AgentKirin 1 Mar @ 12:49pm 
Ran a search with Agent Ransack, and the only mods I see that patch shiplight.frames are Nuggubs' Mega Mod (Legacy) and the Vanilla Tweaks it started requiring a while back.
Prodigy  [author] 1 Mar @ 10:23am 
I do not know what's causing this error, but I can tell you that with this mod, there are texture changes and UI changes. It actually doesn't change any of the dungeons.

Did you recently install a mod that changes up the ship light?
AgentKirin 28 Feb @ 4:27pm 
For some reason, it won't let me beam down to a Letheia fleet. The log says it couldn't generate the dungeon; something to do with a light object:

Caused by: (AssetException) Image /objects/generic/shiplight/shiplight.frames column 3 is out of bounds for x-dimension 2
Prodigy  [author] 27 Feb @ 5:44pm 
@Leonard

Next update fixes the error.

What is happening is that the main ED mod, and FU's version by proxy, erroneously refers to the NPCs lines as 'avian' rather than 'apex,' which are the keys that an NPC uses to generate dialogue. The patch used the latter, therefore, the link fails due to the keys not matching. It's honestly incredibly weird, but nothing else I can do but go along with it.

As for impact, it's not game-crashing. The worst it does is make that specific NPC not spawn at all.
Prodigy  [author] 27 Feb @ 5:43pm 
@Wespy

This mod does not modify the dungeon icons in the SAIL Console, but it does modify objects and descriptions.

A separate mod has said icons.
Wespy 27 Feb @ 5:37pm 
Hi, are the dungeon mission icons already included?
Leonard 27 Feb @ 11:08am 
Hello there. I'm the person Armok told you about. Sorry for not mentioning earlier that my error was only caused when using your mod and FU together. I wanted to know if you could do me a favor and maybe fix this error? Or perhaps, just clarify how much of an impact this error may have? Thanks in advance! "[Error] Could not apply patch from file /npcs/snowcrash/snowcrashrocketeer.npctype.patch in source: '"edfix"' at '..\mods\extradungeonsultimatefix(eduf).pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'apex' in pathApply("/scriptConfig/dialog/attack/apex/default/4")"
Prodigy  [author] 3 Feb @ 4:38pm 
Correct. Since ED is fused into FU, you don't need to use ED with this one.
Nachi 3 Feb @ 10:47am 
Oh, neat, since i use FU for now i think i don't need to download ED original mod then
Prodigy  [author] 25 Dec, 2024 @ 9:36am 
I still haven't figured out a fix, but I got an update out of the way, featuring improvements to the icons!
Prodigy  [author] 12 Dec, 2024 @ 7:23pm 
Again, fairly common issue. I'll implement a fix.
AnomNom 11 Dec, 2024 @ 12:50pm 
wanted to add that i'm also getting the same log error, but using the independent version of Extra Dungeons.
Prodigy  [author] 9 Oct, 2024 @ 12:43pm 
@the_silver_bandit

This is actually a fairly common issue, and it comes from the line itself not existing for one reason or another. I will try my best to correct this.
the_silver_bandit 9 Oct, 2024 @ 9:46am 
I am using the version that is included in FU
the_silver_bandit 9 Oct, 2024 @ 9:45am 
Hello, thank you for the patch. I found the following error in the log:
[11:41:37.175] [Error] Could not apply patch from file /npcs/snowcrash/snowcrashrocketeer.npctype.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3334763920\EDFix.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'apex' in pathApply("/scriptConfig/dialog/attack/apex/default/5")

Are there any known incompatibilities?
Kirbyfreak 27 Sep, 2024 @ 2:24am 
I use Frackin.
You've caught my interest. I'm gonna take a look lol
Prodigy  [author] 25 Sep, 2024 @ 10:32pm 
@Wakazu

It just fixes and improves upon the things I described in the description, with the dungeons excluded for now. If I knew how to fix dungeons, I would have done so, and I would have said I did. Letheia Labs was the worst offender because of how many misspellings and grammar errors were present. By its nature of fixing grammar and improving upon it, it's a fix by nature.

Also, this mod will be getting periodic updates as time goes on. Try not to take this at face value just yet.
MegaMato 25 Sep, 2024 @ 3:24pm 
I wonder if I'll still fall through the moving platform.
Wakazu 25 Sep, 2024 @ 1:13pm 
Don't call this a "fix". "Fix" is something you do to something that broke
Neither the mod, nor the FU version of it are broken
If it doesn't suit your taste - that isn't "broken", that is "I don't like it". Call your mod an improvement if you must, but don't mislead people into thinking your mod is a hard requirement to play. It isn't.
Talon 21 Sep, 2024 @ 6:43pm 
Thank you for this. Some of the missions I REALLY didn't vibe with the music. In fact, I'd say the Metroid inspired missions were the only ones where I truly enjoyed the music.