Space Engineers

Space Engineers

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Improved Welder Range Vanilla
   
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Type: Mod
Mod category: Block, Production, Other
Tags: NoScripts
File Size
Posted
255.271 KB
21 Sep, 2024 @ 1:14am
1 Change Note ( view )

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Improved Welder Range Vanilla

Description
As a result of demand for a Vanilla only version of this mod I have done just that. This is the Vanilla version of my Welder Range Extension that was written for Industrial Overhaul.

This mod will extend the active field range of block welders from 2 meters to 10 meters for large grid and 5 meters for small grid.

The skeleton for this mod was provided very kindly by Nez

His mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876853337&searchtext=welder+range

Those of you who are using Industrial Overhaul should use this version of the Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3154556988

EDIT: It has come to my attention that standing with in 2 large grid blocks and 6 small grid blocks respectively behind each welder is fatal. It is highly recommended that an Exclusion Zone be built around welders and warning markers be present when welders are live.
19 Comments
Lord Nighthawk  [author] 11 Jan @ 3:00pm 
AHh, yes, load orders can be a bitch sometimes, glad its all sorted.
WHITE 10 Jan @ 1:06pm 
it's fixed, I just learned that mod order in the list has an impact on the mods, first time I read about that LOL
Lord Nighthawk  [author] 10 Jan @ 5:49am 
How so?, it was as of the 4th of January (Consumption rates not withstanding). Any error messages? QTDs? anything?
WHITE 9 Jan @ 9:10am 
It's not working.
Lord Nighthawk  [author] 4 Jan @ 1:19pm 
oh WOAH! that is WAY off 0.0 I have no idea why that should be happening, the only thing i messed with was <SensorRadius>10.0</SensorRadius>

Unless there is something going on behind the scenes I'm not aware of, material consumption should not be affected at all. I don't think this has anything to do with me, but ill double check it when and as soon as I get chance.
Aquilartz 4 Jan @ 4:04am 
Hey Nighthawk, we're using this mod on a dedicated server, and I did some math because something looked very off, it seems to me that the welders are actually using up 10X more materials too :/ any idea why this could be happening? (I just built 5 lines of light armor 15 block tall, with 25 steel plates per armor block, and it should have cost me 1875 steel plates, but cost me 19K)
Lord Nighthawk  [author] 21 Nov, 2024 @ 2:29am 
I started a new game in survival with just this mod installed. I enabled creative tools so i could spawn in materials to make a small platform and a welder and feed it plates with out taking 13 hours. And Im sorry to say, it all worked as expected. There where no issues. the large fixed welder assembled blocks out to 4-5 blocks in front of the welder as intended (and also fried me because i was careless). the Small grid welder was also improved as intended.

are you running another mods along side this one? Im not expecting conflicts, but Im not sure why you are having issues.
Lord Nighthawk  [author] 21 Nov, 2024 @ 2:05am 
oh, how strange. let me look into that see if I can replicate the issue.
morrisgem 20 Nov, 2024 @ 8:48pm 
Please Help. I cannot get this mod working in survival for the life of me. I have tried everything from switching mods around to using other welder mods, nothing works. I even made a copy of my survival world and did nothing except change it to a creative save and the mod suddenly works perfectly fine again. It just won't work in survival. What am I doing wrong?
Lord Nighthawk  [author] 29 Oct, 2024 @ 3:28am 
No problem