Total War: WARHAMMER III

Total War: WARHAMMER III

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Less Corruption - SFO
   
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Tags: mod
File Size
Posted
Updated
759.784 KB
21 Sep, 2024 @ 5:41am
21 Apr @ 1:02pm
3 Change Notes ( view )

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Less Corruption - SFO

In 1 collection by Zach
Patriarchy Test Bed
45 items
Description
HOWDY

This mod changes the corruption produced by all corruption producing buildings to:
Tier 1 - 1 corruption/adjacent
Tier 2 - 1 corruption/adjacent
Tier 3 - 2 corruption/adjacent
Tier 4 - 2 corruption/adjacent
Tier 5 - 3 corruption/adjacent

This mod does NOT alter the corruption produced by special/landmark buildings. (More incentive to build the ones that produce corruption)


WHY ZEK?
Corruption is strong and so easily produced/spread and maintained that AI and "non-corruption" players/factions/races/yadda can't do much about it. This makes it so there is capability for other factions to fight and push back corruption. Now taking the skills on heros/lords to produce corruption is more valuable whereas otherwise such skill(s) were ignored (at least by me).
5 Comments
Zach  [author] 21 Apr @ 1:04pm 
Updated with newest version of SFO, tidied up some things and removed some entities that shouldn't have been included

Added in nerfs to hero/lord (non-unique) skill corruption gain

For example Tzeentch "Spread Corruption" on a cultist is normally:
Lvl 1 +2
Lvl 2 +4
Lvl 3 +6 corruption

Now its:
Lvl 1 +1
Lvl 2 +2
Lvl 3 +3 Corruption
DeathNote 20 Jan @ 6:50pm 
Can you make a vanilla version?
Ordavion 24 Oct, 2024 @ 9:45am 
I love how this makes my game more difficult and prevents me from getting 100 corruption after a few turns of taking a region.

It makes the mechanic more meaningful.
I Have No Enemies Brother 21 Sep, 2024 @ 10:53pm 
@Zach

You beautiful bastards always making my mod lists longer and longer by producing such excellent mods.

Thank you.
=[NK]= Col. Jack O'Neil 21 Sep, 2024 @ 7:08pm 
Nice! Into the collection you go!