Wildermyth

Wildermyth

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Seafolk Theme
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8.020 MB
21 Sep, 2024 @ 9:09pm
1 Apr @ 5:08pm
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Seafolk Theme

Description
Overview
Introducing a new, fully-featured transformation based around the element of Water!

Now your heroes can become Seafolk, allowing them to shoot jets of water, poison foes with sharp claws, and send tidal waves crashing over the battlefield!

UPDATE: German translation has been added, courtesy of Nadja!

Features:
  • Seamless and lore-friendly integration via a new event and custom battle
  • Theme stats and abilities are balanced for the vanilla game
  • Skin responds to color tinting, allowing for an infinite rainbow of Seafolk colorations
  • Includes new particle effects and ability icons for the new attacks
  • 1 new legacy augment - Seashell Necklace
  • UPDATE: Seafolk shrines can now appear randomly in Omen Road runs


Seafolk Theme Details
Overall stats: +1 speed, +2 ward, +10 stunt, -0.6 HP (For head, arms, legs, and tail combined)
Restrictions: Cannot be combined with the Skeleton or Fire themes.

Head:
  • +4 stunt chance, +1 ward
  • Dazzling Scales: Light gleams mirror-bright from HERO's shimmering scales. Attacks blind enemies on stunt.

Arm R: Briney Slash
  • HERO rakes a nearby foe with their venomous claws, dealing damage and applying poison.
  • Damage: (3 to 5) + 1/2(Bonus Damage + Potency) + 1 poison

Arm L: Water Jet
  • HERO shoots a jet of water at a nearby foe.
  • Damage: (1 to 5) + 1/2(Bonus Damage + Potency)
  • Can hit multiple enemies in a line if the hero has Throughshot.

Leg L/R:
  • +0.5 speed, -0.3 HP

Tail:
  • +6 stunt chance, +1 ward

Attack Upgrade: Seafolk+
  • +1 base damage and poison for Briney Slash. +1 base damage for Water Jet and scales twice as much with Bonus Damage and Potency.

Theme upgrade: Tidal Wave
  • (Active) Once every 3 turns, HERO sends a tidal wave crashing over nearby enemies, dousing fires.
  • Damage: (5 to 8) + Bonus Damage + Potency
  • Extinguishes non-interfused fires.

Seashell Necklace Augment
  • +0.5 Potency, +0.5 Warding
  • Persists over legacy


New Events: "Cleansing of Waters" and "Blessing of the Sea"
Your hero can gain the Seafolk theme (or the Seashell Necklace) by completing the hostile site event "Cleansing of Waters".

This event will lead into a battle on a new custom map, and upon victory, the event "Blessing of the Sea" will play, allowing you to choose between several options, including gaining the Seafolk theme or the Seashell Necklace.

These two new events tell the tale of an ancient water shrine overrun by monsters, causing the nearby river to become contaminated. An enclave of waterlings beg your heroes for assistance driving away the invaders, and afterwards, with restoring the desecrated shrine. But fixing the shrine will require sacrificing an offering to the ancient magic, and your heroes must choose what to part with... or whether to help at all.

Event Details:
Requirements:
  • Biome is a forest, company has at least 2 Hardwoods OR 2 Hides or 2 Fabric resources.
  • Party has 3+ heroes; NONE of the heroes in the party already have the Seafolk theme.
  • One of the heroes in the party MUST be eligible for a tail theme and NOT have the Skeleton or Fire themes.
  • For the victory event to play, at least 2 heroes must survive the battle!
Targeting:
  • "Poet" = Hero with highest Romantic/Poet/Loner score + highest Charisma + optionally Dreamer/Destiny hook; Cannot have the Skeleton or Fire themes; Cannot have a tail theme.
  • "Greedy" = Not the same hero as "Poet". Has the highest Greedy score + has an augment item. (Additional outcome unlocks if Greedy score >= 60)
  • "Leader" = Not the same hero as "Poet" or "Greedy". Has the highest Bookish/Healer/Leader score + highest relationship w/ Poet.
Outcomes:
  1. Donate resources -> Gain legacy points.
  2. "Greedy" hero donates an augment item -> Gain the Seashell Necklace (for any hero).
  3. "Poet" hero tells a story -> "Poet" gains the Seafolk Tail
  4. "Greedy" hero tries to donate a worthless rock -> "Greedy" gains the Seafolk Head. (*ONLY available if this hero has a Greedy score >= 60!*)
21 Comments
Mallic 23 May @ 11:28pm 
I've had no issues and I think the art and mechanics work beautifully with the game, my only critiques would be the wording is a bit too intricate for the game and the use of brackish is confusing.(there's nothing wrong with brackish water; it's simply a mix of salt an fresh water.)
Bofrab 21 Dec, 2024 @ 5:09pm 
@thelittleartist1 That's my guess as well.
thelittleartist1  [author] 19 Dec, 2024 @ 1:39pm 
@bofrab: One of my heroes received a Seafolk limb automatically after losing an arm, but it may be that the game code thinks of a tail as "extra" and doesn't extend the auto-replacement from just a tail.
Bofrab 14 Dec, 2024 @ 6:16pm 
I noticed that whenever a character has a lost limb and then get a transformation the lost limb gets overwritten, but I had a character get the Seafolk tail but they still had a lost leg. Is that supposed to happen?
Morganite 27 Nov, 2024 @ 3:34pm 
I wish this would pop up on an omenroad shrine. Great mod!
BowShatter 19 Nov, 2024 @ 9:04pm 
@thelittleartist1 Thanks for the quick fix! Love the mod.
thelittleartist1  [author] 19 Nov, 2024 @ 5:43pm 
@BowShatter: Fixed!
thelittleartist1  [author] 11 Nov, 2024 @ 7:49pm 
@BowShatter: I will take a look
BowShatter 3 Nov, 2024 @ 9:23pm 
Can't seem to trigger the blind stunt effect from the head? Does it have to be from an arm theme attack or can it be any kind of stunt? Could there be a conflict if the hero has a elemental weapon equipped?
BowShatter 13 Oct, 2024 @ 7:37am 
Definitely adding this to my next playthrough! Love the look of them. I'll probably get a Mystic to get this theme, instead of subjecting one of them to the Skeletal theme every playthrough haha.