RimWorld

RimWorld

414 ratings
Faction Customizer
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
429.536 KB
23 Sep, 2024 @ 9:57am
12 Jul @ 12:30am
7 Change Notes ( view )

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Faction Customizer

Description
-- IMPORTANT --
I had to create my own faction dialog to avoid some conflicts with other mods. This means that to access the faction customize menu from now on, you need to click the "FC" icon letters that should be down to the right of your screen

--- This mod will enable you to ---
- Rename the AI factions and leaders.
- Modify or load in new ideology
- Change faction relationships
- Change faction colour
- Change the names of settlements
- Relocate settlements (only works when starting a new game)
[For 1.6 and forward]
- Create new settlements (only works when starting a new game)
- Delete settlements (only works when starting a new game)

If you wish to be able to save your world and the changes made with this one. You can use my other mod for that:
World Presets

If you'd like to further customize your factions (change their apperance, loadout, and more) I'd recommend this mod:
Total Control

Update: I have moved this mod to my main steam account. Sorry for any inconvenience this has caused. As there is currently no way to transfer ownership of a mod through workshop. So deleting the old workshop item and creating a new was the only way.
95 Comments
ephemeraltoast 1 hour ago 
Thank you for the update.
Whisper 16 hours ago 
Great work as always!
Azravos  [author] 17 hours ago 
I've now added delete and create settlement functionality. You can use delete button on keyboard to delete as well as right click on settlement on planet map to delete, modify, relocate. Right click on an empty (valid for settlement) tile to create new settlement for faction.
Pheace 11 Jul @ 11:03am 
> Where you can control if you want to have relocate active during on-going games or not with not being the default.

Omg thank you! I was always wondering if this was possible but no idea if things behind the scenes break based on distance (like caravan or something). I usually spend ages putting all the towns around my starting spot only to realize I messed up a setting :(
Whisper 7 Jul @ 4:22am 
What a legend! :steamthumbsup::steamthumbsup::steamthumbsup:
Azravos  [author] 6 Jul @ 3:03pm 
Whisper: Ok, ModSettings was actually quite easy. There will be a Mod Option in the next mod update (for 1.6). Where you can control if you want to have relocate active during on-going games or not with not being the default.
Whisper 6 Jul @ 1:50pm 
I hope it goes well for you. If you would like me to test any options you make before publishing, I can help with that. I'm not quite so skilled on the technical end, more so on the creative end of modding, so this is the best help I can offer. Cheers! :praisesun:
Azravos  [author] 6 Jul @ 12:39pm 
Whisper: I've thought about learning how to do "mod options" for quite some time, but I've never gotten around to it. if this happens I might implement something like that, yes.
Azravos  [author] 6 Jul @ 12:39pm 
storminfinite: I already have a compatible version of my mod for 1.6 [unstable] so this mod should be 1.6 compatible at release day. Unless something unforeseen happens.
storminfinte 6 Jul @ 1:30am 
Do you plan on updating this to 1.6 before or after the DLC drops? Also is there any way I could help play-test the mod to help you find any errors?