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Yep
Generating a world from the preset would straight up crash to main menu after world generation, and loading an exact preset would make the world void (and remove most pawns).
Still a great mod, thank you for it!
The XML files don't support the MayRequire tag. Do you have any idea why?
I'm trying to add traits from mods to pawns.
<li MayRequire="VanillaExpanded.VMemesE">
<def>VME_Elder</def>
</li>
They should only load if the mod is present, but even if it isn't present, the game loads the <li>, and I get error messages.
I also use WorldEdit, in fact it was the sole reason that i made this mod. Because the template save/load function of worldedit did not work as well and it kinda seemed like it started the simulation a bit before save/load which caused some weird quirks.
If I have some time later this week I'll check if WorldPresets has been broken due to a RimWorld patch or WorldEdit change or something. But I'm abit doubtful. Are you sure you're actually using WorldPresets save/load and not WorldEdit's save/load (template)?