RimWorld

RimWorld

65 ratings
World Presets
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Mod, 1.3, 1.4, 1.5, 1.6
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1.023 MB
23 Sep, 2024 @ 9:56am
12 Jul @ 1:28am
11 Change Notes ( view )

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World Presets

Description
-- IMPORTANT --
Load order matters a lot with this one. Especially if you're using worldedit 2.0 or similar mods. If you're unable to see the load presets screen then try to alter the load order in the mods list.

--- This mod will enable you to ---
Save and load a startup world which includes any modifications made to the world, it's settlements, it's factions, ideologies, etc.

This mod isn't very useful by itself. But is rather meant to be used together with other mods that might cause you spend a lot of time on the world map changing stuff before starting a game. With this you should be able to save those changes and load them for use again when starting a new game without having to redo it all.

I made this primarly to complement my other mod:
Faction Customizer

The preset files are stored and loaded from: c:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\WorldPresets\

Update: I have moved this mod to my main steam account. Sorry for any inconvenience this has caused. As there is currently no way to transfer ownership of a mod through workshop. So deleting the old workshop item and creating a new was the only way.
Popular Discussions View All (1)
4
5 Oct, 2024 @ 9:55am
Using this mod halfway through a save
Roki
76 Comments
Reel 12 hours ago 
@тетеря, блин
Yep
тетеря, блин 14 hours ago 
does it work with «My Little Planet»? in case you know.
Wolf von Isles 9 Jul @ 12:22pm 
how does this even work? there is a save option and absolutely nothing else. It's nice to know the file path for the presets but are they supposed to go somewhere?
Cultanis 19 Jun @ 11:26pm 
I'm pretty sure this is incompatible with World Tech Level, mod is working after removing it.
Meyst 5 Jun @ 5:50am 
FYI: Not compatible with Rimworld Exploration Mode.
Generating a world from the preset would straight up crash to main menu after world generation, and loading an exact preset would make the world void (and remove most pawns).

Still a great mod, thank you for it!
qux 29 May @ 6:11am 
Hi,
The XML files don't support the MayRequire tag. Do you have any idea why?

I'm trying to add traits from mods to pawns.

<li MayRequire="VanillaExpanded.VMemesE">
<def>VME_Elder</def>
</li>

They should only load if the mod is present, but even if it isn't present, the game loads the <li>, and I get error messages.
Azravos  [author] 28 May @ 6:17am 
IssaRino: I just tried several load/save cycles with worldpresets and worldedit combined and the game started up fine with colonists landing in pods successfull as per usual. So I'm unsure as to what could cause your problem. You could try to enable "development mode" in game options and see if the dev log screen offers a clue as to what is happening (one of the white icons that appear on top-middle of the screen when development mode is enabled)
IssaRino 28 May @ 1:28am 
I have been solely using WorldPreset for save/load. It's fine if you'd don't know, I appreciate the work you've put into the mod and helping out. I'll be checking it out on my own time as well in case it's a problem from my side, which is most likely the case. Do let me know if you find out something though, cheers.
Azravos  [author] 27 May @ 10:48pm 
IssaRino: Sorry no, unless it's something that has happened in the last month or so (I haven't played RimWorld for quite awhile).

I also use WorldEdit, in fact it was the sole reason that i made this mod. Because the template save/load function of worldedit did not work as well and it kinda seemed like it started the simulation a bit before save/load which caused some weird quirks.

If I have some time later this week I'll check if WorldPresets has been broken due to a RimWorld patch or WorldEdit change or something. But I'm abit doubtful. Are you sure you're actually using WorldPresets save/load and not WorldEdit's save/load (template)?
IssaRino 27 May @ 2:48pm 
Hi, so I've been working on a world with WorldEdit along side your mod. But, whenever I start a game, the colonists don't spawn in. Like the world still there, and it's not in an end-game state. I've tried it without any mods except for World Preset. Do you know what might cause this?