Arma 3
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Milsim Structures
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Data Type: Mod
File Size
Posted
Updated
243.982 MB
23 Sep, 2024 @ 3:53pm
1 Mar @ 8:00am
10 Change Notes ( view )

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Milsim Structures

In 1 collection by Brominum
BroMods
6 items
Description
Things in your environment looking too nice? Grey it up! Wanna do some cool LARPing? Throw these down! These are some bland military base-themed buildings WITH INTERIORS that I initially made for my Fort Johnson map, but now I've moved them to a standalone release here so I can use them in other maps and update them separately- and now you can use them too! Snapping on the wall pieces can be toggled on & off by turning the Translation Grid on & off in the editor. (Thanks Ampersand!)

My Discord: https://discord.gg/KNGavKdbWZ
Current version: 1.9 (1 March 2025) -- Make sure to view the change notes (top right of this workshop page) to see changelog details!

Notes:
-MAP MAKERS: Switch your Arma 3 Tools to the development branch if you crash when trying to add the objects from this mod to your templates.
-Some buildings are destroyable, but windows are not breakable. This is a choice I made to save many hours of work for a negligible visual change. You can shoot through them just fine anyway.
-Some buildings are slightly more or less dark than others. It's not easy to manage this as these buildings were all made at different times with different methods. You'll be alright.

Classnames: (☺ = Added in this version):
Land_Bro_OpsBuilding Land_Bro_1story_A Land_Bro_2story_D Land_Bro_FPW_Doorway Land_Bro_FPW_Straight Land_Bro_FPW_Window Land_Bro_SH1 Land_Bro_SH2 Land_Bro_SH3 Land_Bro_SH4 ☺ Land_Bro_SH5 Land_Bro_Stripmall Land_Bro_Warehouse_1 Land_Bro_Warehouse_2 Land_Bro_Barracks_1 Land_Bro_Barracks_2 Land_Bro_Offices_1 Land_Bro_GunRange Land_Bro_Parking_1 Land_Bro_Parking_1_Alt Land_Washrack_Basin Land_Washrack_Grates Land_Bro_Overhang_10m Land_Bro_Overhang_Half_10m Land_Bro_Gtower Land_Bro_Suburb_1 Land_Bro_Suburb_1_Mirror Land_Bro_Suburb_2 Land_Bro_Suburb_2_Mirror Land_Bro_Suburb_3 ☺ Land_Bro_Suburb_4 ☺ Land_Bro_Suburb_4_Mirror Land_Bro_Decal_1 Land_Bro_Decal_2 Land_Bro_Decal_3 Land_Bro_Decal_4 Land_Bro_Decal_5 Land_Bro_Decal_6 Land_Bro_Decal_Hangar ☺ Land_BroPFence_10 ☺ Land_BroPFence_20 ☺ Land_Bro_PFence_5 ☺ Land_Bro_Bleachers ☺ Land_Bro_3story

License:
Arma Public License No Derivatives (APL-ND)
https://www.bohemia.net/community/licenses/arma-public-license-nd

Do not repack. Use workshop dependency. Do not contact me to ask if you can repack.
Popular Discussions View All (1)
2
27 Sep, 2024 @ 11:06am
Internal light system
WulffOperator
79 Comments
Brominum  [author] 6 Jul @ 7:13am 
Nothing immediately, but some may be added in the future if I get around to making more assets.
K. Daum 6 Jul @ 7:11am 
Any plans on adding anymore military type buildings?
Brominum  [author] 18 May @ 7:16pm 
Switch your Arma 3 Tools to the development branch if you crash when trying to add the objects from this mod to your templates.
Finger Jam 18 May @ 4:01pm 
Has anyone had issues using this mod in terrain builder?
DusselMauser 12 Mar @ 5:56pm 
THANK you for the land decals, brominum. I have been using CUP decals, and they never quite fit. You're a lifesaver
Hawkins 12 Mar @ 4:41pm 
Great mod! Buildings in this are super high quality.

Would love to see airfield structures of this style added in the future.
DusselMauser 28 Dec, 2024 @ 2:42pm 
the issue with GRM was caused by GRM, and was fixed in the experimental build. try to ask for support there beforehand
Brominum  [author] 28 Dec, 2024 @ 10:09am 
As with before, I have no idea why GRM wouldn't work with these and I won't make any adjustments to support it. If I fix something else and it happens to fix GRM, then great.
=7Cav=CPT.Lewis.A 28 Dec, 2024 @ 9:45am 
Great work! I don't know what's required to do this, but you may want to consider making it work with GameRealisticMap Studio. At the moment, when you try to export your models from Eden to GRMS, there's an error related to the animations.
Gunter Severloh 24 Dec, 2024 @ 2:33pm 
Thanks for that break down, i see its alot of work, im wondering what about no
windows then how much work would that be?