Arma 3
Milsim Structures
79 Comments
Brominum  [author] 6 Jul @ 7:13am 
Nothing immediately, but some may be added in the future if I get around to making more assets.
K. Daum 6 Jul @ 7:11am 
Any plans on adding anymore military type buildings?
Brominum  [author] 18 May @ 7:16pm 
Switch your Arma 3 Tools to the development branch if you crash when trying to add the objects from this mod to your templates.
Finger Jam 18 May @ 4:01pm 
Has anyone had issues using this mod in terrain builder?
DusselMauser 12 Mar @ 5:56pm 
THANK you for the land decals, brominum. I have been using CUP decals, and they never quite fit. You're a lifesaver
Hawkins 12 Mar @ 4:41pm 
Great mod! Buildings in this are super high quality.

Would love to see airfield structures of this style added in the future.
DusselMauser 28 Dec, 2024 @ 2:42pm 
the issue with GRM was caused by GRM, and was fixed in the experimental build. try to ask for support there beforehand
Brominum  [author] 28 Dec, 2024 @ 10:09am 
As with before, I have no idea why GRM wouldn't work with these and I won't make any adjustments to support it. If I fix something else and it happens to fix GRM, then great.
=7Cav=CPT.Lewis.A 28 Dec, 2024 @ 9:45am 
Great work! I don't know what's required to do this, but you may want to consider making it work with GameRealisticMap Studio. At the moment, when you try to export your models from Eden to GRMS, there's an error related to the animations.
Gunter Severloh 24 Dec, 2024 @ 2:33pm 
Thanks for that break down, i see its alot of work, im wondering what about no
windows then how much work would that be?
Brominum  [author] 24 Dec, 2024 @ 7:55am 
Considering that I do this for free, I don't think it's worth my time to go back and make the windows breakable, especially with how many there are and that it needs to be done per-model.

The process basically is:
• define a hitpoint cloud for each breakable surface
• two versions of each breakable window in every LOD it applies to- visual, geometry, etc.
• define its animation to switch from normal to broken for each window
• define all the hitpoint clouds for each window and their respective damages in the config.
• test it over and over because it will never work the first time lol

For each model with breakable windows. The amount of time to config and define everything is the killer, even with the macros that are commonly used. Arma 3 is built on a very old game engine's guts. If there were a more modern way to do it, trust me, I would have already.
Gunter Severloh 24 Dec, 2024 @ 7:18am 
Amazing mod, but idk if i want to use it in a mission considering you cant
throw a grenade through a window opening. Shooting the enemy
through the window is one thing but still not to have windows that dont break
really kills the immersion with this.

What was the reason to not have breakable windows?
What work would you have to do to make them breakable anyways?
Brominum  [author] 23 Dec, 2024 @ 12:03pm 
Yes, all players and the server will need it.
Dopamine 23 Dec, 2024 @ 11:21am 
noob question, but if I would be making a MP mission with this MOD loaded in. would other players need to have it in the modslist to play?
JxNiOr_ 29 Nov, 2024 @ 5:36pm 
Any Comps with the Buidling filled?
Brominum  [author] 26 Nov, 2024 @ 8:41pm 
L. Kilo 26 Nov, 2024 @ 6:03pm 
This would completely replace mbg_killhouses if it had doors you could place like the doorways. I love it
Boston 3 Nov, 2024 @ 2:18pm 
noticed some of the doors on the apartment complex building arent affected by breaching charges, namely the doors to the corner units in the rear of the building. Again, great mod by the way, it's nice to have some new buildings.
Brominum  [author] 3 Nov, 2024 @ 1:49pm 
If things break or I decide to add something.
Boston 3 Nov, 2024 @ 1:02pm 
will this be getting anymore updates in the future.
DusselMauser 20 Oct, 2024 @ 3:34pm 
understandable, your parking lot props are a lifesaver anyway.
Brominum  [author] 20 Oct, 2024 @ 12:36pm 
I don't support my projects for GameRealisticMap usage. You'll have to wait and see if a fix for it comes and it is made compatible.
DusselMauser 20 Oct, 2024 @ 11:55am 
I have the same issue. you may want to actually copy paste the error, so they can look at it.
Boston 13 Oct, 2024 @ 10:17pm 
youre a legend I see that TSP compatibility in the change notes, figured I'd drop a comment as a noticed thats dated for 10/11 and yesterday I was running some CQB on the apartment complex + some of the suburb homes and noticed the 2 Story suburb is still un-breachable, and same with a few of the interior doors of the apartment complex. Great work overall tho man it really is a breath of fresh air to have some high quality buildings to hit. Looking forward to whatever you put out in the future.
RubMyPeaches 12 Oct, 2024 @ 7:17pm 
Hey mate, Are you able to add Garrison points ??
Boston 8 Oct, 2024 @ 1:42pm 
love this mod, would you be able to add TSP Breach compatibility to the doors on the newest houses? Noticed charges work on the other buildings but not for most recently added suburb houses.
DusselMauser 8 Oct, 2024 @ 12:09pm 
awesome work on the suburban buildings! I really like the muted color style you go for, with the green and grey. It'll definitely help some military towns in my map have a depressing copy pasted feel. You're the best Brominum, keep this going!
DusselMauser 4 Oct, 2024 @ 9:00pm 
YIPPEEE!
Brominum  [author] 2 Oct, 2024 @ 7:34am 
@DusselMauser I pushed a fix for it. Small oversight, it should work fine now
DusselMauser 1 Oct, 2024 @ 2:31pm 
Hey, I was using the parking spots prop, but for some reason when I place more than one it starts to bug out really bad. Both will start to phase in and out of existence, and it doesn't stop until I delete the second one.
DusselMauser 30 Sep, 2024 @ 12:08pm 
awesome!!!
Charles Rabbit 30 Sep, 2024 @ 11:14am 
Let's go Brominum <3:FluffyFriend:
BloodyMystik™ 29 Sep, 2024 @ 8:45pm 
Good Shit! Definitely gonna make building layouts with them for our Layout System Mod
Brominum  [author] 28 Sep, 2024 @ 10:31pm 
Updated with alternate parking spot prop for above-ground and added a shed for an upcoming idea
DusselMauser 28 Sep, 2024 @ 10:11pm 
hey dude! two things. Love your pfp, and could you potentially make the parking object able to be lifted, rather than just a ground decal? I'm trying to use it on the livonia cobblestone props, but it sticks to the ground underneath.
Brominum  [author] 28 Sep, 2024 @ 3:10pm 
That would be the operations building or readiness module.
WulffOperator 28 Sep, 2024 @ 2:23pm 
Would be cool if you add an kind of administrative building (something like HQ). I have an idea about it, even im drawing the blueprints. If you want to take a look, tell me.
NOFACE SPECTRO 1911 28 Sep, 2024 @ 12:55pm 
Very good, I was already a fan of modular works, these look simply fantastic....a project that I really liked but was abandoned by the creator is:

Arctic Fox Defense Solutions: The FOB Deployment Specialist

Which are modular container systems for building bases, work in this sense crossing with the modular concept of the stations that bohemia created would be fantastic!!! I even played around with the bohemia materials: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2522063104

Certainly works like yours and with a focus on modularization would be fantastic for mission and scenario creators!!

Congratulations and thanks for sharing this wonderful work with all of us.
Brominum  [author] 28 Sep, 2024 @ 7:45am 
I'm not sure what a deployment structure exactly means. Do you have examples?
Rod 27 Sep, 2024 @ 11:02pm 
may you make us some deployment structures daddy brominum
Brominum  [author] 27 Sep, 2024 @ 10:57pm 
ask nicely
Rod 27 Sep, 2024 @ 10:53pm 
make deployment structures
Hannibal 27 Sep, 2024 @ 3:36pm 
You have some of the best stuff coming out
Brominum  [author] 26 Sep, 2024 @ 2:16pm 
I do not have the understanding needed for how to make doors lockable. I've tried to find out with little luck, and it's probably a factor in why TSP Breach isn't working right.
Matekosh 26 Sep, 2024 @ 2:12pm 
It seems that there are some issues while using TSP - Breach mod. I made two recordings showing the problem.
https://youtu.be/ZAsTlL9p05M
https://youtu.be/MNCJQC0Cn4g
Hitman 26 Sep, 2024 @ 1:09pm 
Does it work with mod "HumanBots Only AI" ?
Per_von_Harke 26 Sep, 2024 @ 10:11am 
we really needed more MOUT buildings. There never can be enough of them.
CHF-888-02 "Larkins" 26 Sep, 2024 @ 9:01am 
VVoah....
Rockdrik 25 Sep, 2024 @ 7:08pm 
Awesome! we need more mods like this. Very useful for artwork
GodDoor 𝕌𝔸 25 Sep, 2024 @ 4:17pm 
+rep