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GoodnessBadness has to be changed to 100 (or whatever you llike it to be) and MoraleBoost has to be added.
you have to go to your install directory of Survivalist and open the following file: \Survivalist Invisible Strain\Survivalist Invisible Strain_Data\StreamingAssets\BaseStory\Memories.xml
search for "<UniqueID>LeadershipCausedOverwork</UniqueID>" and add/change the following lines:
<GoodnessBadness>100</GoodnessBadness>
<MoraleBoost>200</MoraleBoost>
this makes everyone who gets overworked pretty happy.
this also works in coop, but everyone joining has to make this change
currently playing in coop and every community member is on the verge of breaking because "you make me work really hard" :-(
I always feel that other colonies have immense troubles with food as the farmers are sleeping 50% of the time, 30% of the time are depressed or idle, and 15% of the time they run for water.
If they wouldnt have to sleep that be a insane buff.