STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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AxC's Kavar's Extended Choices
   
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23 Sep, 2024 @ 8:14pm
23 Nov, 2024 @ 3:22pm
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AxC's Kavar's Extended Choices

Description
This mod allows players who take General Vaklu’s route on Onderon to complete the questline without having to kill Master Kavar. This can be achieved (or failed) through various dialogue paths, exploring different topics such as proving General Vaklu to be the best choice for Onderon, convincing Kavar that he is fighting a battle he cannot win, guilt-tripping him, and more. The main focus of the mod is to add more interactions with Kavar, who was a mentor and a friend to the Exile — a connection that was scarcely explored in the vanilla game. It also adds complexity to Onderonian politics, allowing the player to shape Onderon's future without the necessity of killing a Jedi. Additionally, this mod allows players who initially sided with Vaklu to betray him and switch sides at the last possible moment.

In newest update, you also have the option to imprison Talia instead of outright executing her.


Key Features:

Spare Master Kavar and meet him later on Dantooine, without following the “light” path on Onderon.
Change sides after sparring with Master Kavar, keeping Queen Talia on the throne.
End Kavar’s life prematurely, skipping his third-phase fight.
Multiple ways to persuade Kavar, allowing you to roleplay your character in various ways.
Regardless of how you dealt with Kavar, you can now convince Vaklu to spare Talia.



Notes:

The mod is unvoiced. After careful consideration, I decided against using voice cloning or synthesizing due to the controversial attitudes toward such practices.
If you decide to join Talia after sparring with Kavar, there will be no reward from the Queen after completing the storyline — you did ransack her city, after all!
Some dialogue paths will require you to have neutral or light alignment to succeed. Force Persuasion requires you to have the "Dominate Mind" ability; otherwise, it will fail.



Bugs:

There is a known issue, possibly unrelated to this mod, where during the final fight against Vaklu, the General refuses to defend himself. Many players have reported this problem, which can interfere with the mod’s thematic elements. Unfortunately, I am unsure of the cause or how to fix it, so any help would be appreciated.
The Master of the Palace quest will still state Kavar died alongside Talia, even if your spared them on Vaklu's path. Will be fixed in the future.



Credits:

Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
31 Comments
AxC  [author] 9 Aug @ 11:23am 
That's really strange, but these things do happen with Steam Workshop occasionally. It's generally accepted that manually installed mods tend to be more stable. The Workshop is best suited for texture mods (can't go wrong here) and maybe a few select mods that modify completely distinct game elements. Though as you've discovered, even that isn't foolproof.

Thanks so much for all your thorough testing and verification! I really appreciate the effort you put into troubleshooting this
Sovereign 8 Aug @ 9:37am 
Yes 100%.
I checked it fives times over because I knew it would be highly unlikely those mods would touch the same files...but here I am.

PS: I did a fresh install of the mod from deadlystreams that just removes headgear and got both mods working...but with the toggle headgear mod here on steam I just tested it again...its a nope

Not big of an issue because I would just reenable the toogle headgear mod after the section with Kavar.
AxC  [author] 2 Aug @ 7:15am 
Hey, thanks for sharing your findings!

I appreciate the feedback, but I’m a bit surprised by the incompatibility you’ve described. This mod just shouldn’t conflict with the Invisible Headgear, they edit totally different files.

Are you sure this comment was meant for this mod, and not my Customizing Droids mod? In that case, conflicts would make sense, since both mods edit the same file.
Sovereign 2 Aug @ 6:52am 
Here is something I discovered about this mod that may help people who
could not make this mod work.

This mod seems not compatible with mods that intend to hide your headgear.
This goes for the toggle headgar mod here on the workshop.

(I only was ever able to make either this mod work or the toggle headgar mod but never both
at the same time.

I also was not able to make this mod work while using a more simple mod that just hides all headgear like the Invisible Headgear mod from deadlystreams.

Cheers!
anarcher 21 Jan @ 9:54pm 
Only unsubbing from mods doesn't always wipe all the files they install. You should manually wipe the mods folder.
Mr. Beat 21 Jan @ 12:30pm 
Hi, I installed it and now in the middle of the fight instead of skipping the new dialogues it freezes and I can't do anything else, any idea why this could be? (I also unsubscribed from the other mods) thanks
ThePerfectUsername 3 Jan @ 11:56pm 
Ahh, makes sense now. I did install TSLRCM through Workshop.

I think I'll just start a new save, thanks for the help anywho.
AxC  [author] 1 Jan @ 3:17pm 
Also, if you still cannot see any changes, have you installed TSLRCM manually or through Workshop? Because if latter, it might be possible restored content overrides my changes, which doesn't happen if you installed it from elsewhere.
AxC  [author] 1 Jan @ 3:12pm 
Sure. So the dialogue in question starts in the middle of battle with Kavar, where Kreia tells you about form he's using. You can choose whatever answers you want until he declares that he will not allow you to teach others secrets of the Jedi. Then your choices goes as follow:
1. "Be reasonable, Master Kavar. You cannot win this."
2. "And if you die, then the Jedi Order is truly lost. We need each other, if we could ever hope to stand up to a Sith threat."
3. "I came here to find Jedi, not to participate in a war. And if you believe in helping Talia so much, I will join you."
4. "[Switch sides, support Talia's rule] At once, Master Kavar."

There are many more paths to that, like he will offer you to join him if you fail to persuade him to stand down, if you light sided and failed to defend Vaklus cause etc. Choices leading to that should be organic enough, I hope.
ThePerfectUsername 1 Jan @ 1:33pm 
Could you give me the specific dialogue choices to switch sides? I tested it and found no new dialogue added to the scene unless it's a modding compatibility issue.