STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

AxC's Kavar's Extended Choices
31 Comments
AxC  [author] 9 Aug @ 11:23am 
That's really strange, but these things do happen with Steam Workshop occasionally. It's generally accepted that manually installed mods tend to be more stable. The Workshop is best suited for texture mods (can't go wrong here) and maybe a few select mods that modify completely distinct game elements. Though as you've discovered, even that isn't foolproof.

Thanks so much for all your thorough testing and verification! I really appreciate the effort you put into troubleshooting this
Sovereign 8 Aug @ 9:37am 
Yes 100%.
I checked it fives times over because I knew it would be highly unlikely those mods would touch the same files...but here I am.

PS: I did a fresh install of the mod from deadlystreams that just removes headgear and got both mods working...but with the toggle headgear mod here on steam I just tested it again...its a nope

Not big of an issue because I would just reenable the toogle headgear mod after the section with Kavar.
AxC  [author] 2 Aug @ 7:15am 
Hey, thanks for sharing your findings!

I appreciate the feedback, but I’m a bit surprised by the incompatibility you’ve described. This mod just shouldn’t conflict with the Invisible Headgear, they edit totally different files.

Are you sure this comment was meant for this mod, and not my Customizing Droids mod? In that case, conflicts would make sense, since both mods edit the same file.
Sovereign 2 Aug @ 6:52am 
Here is something I discovered about this mod that may help people who
could not make this mod work.

This mod seems not compatible with mods that intend to hide your headgear.
This goes for the toggle headgar mod here on the workshop.

(I only was ever able to make either this mod work or the toggle headgar mod but never both
at the same time.

I also was not able to make this mod work while using a more simple mod that just hides all headgear like the Invisible Headgear mod from deadlystreams.

Cheers!
anarcher 21 Jan @ 9:54pm 
Only unsubbing from mods doesn't always wipe all the files they install. You should manually wipe the mods folder.
Mr. Beat 21 Jan @ 12:30pm 
Hi, I installed it and now in the middle of the fight instead of skipping the new dialogues it freezes and I can't do anything else, any idea why this could be? (I also unsubscribed from the other mods) thanks
ThePerfectUsername 3 Jan @ 11:56pm 
Ahh, makes sense now. I did install TSLRCM through Workshop.

I think I'll just start a new save, thanks for the help anywho.
AxC  [author] 1 Jan @ 3:17pm 
Also, if you still cannot see any changes, have you installed TSLRCM manually or through Workshop? Because if latter, it might be possible restored content overrides my changes, which doesn't happen if you installed it from elsewhere.
AxC  [author] 1 Jan @ 3:12pm 
Sure. So the dialogue in question starts in the middle of battle with Kavar, where Kreia tells you about form he's using. You can choose whatever answers you want until he declares that he will not allow you to teach others secrets of the Jedi. Then your choices goes as follow:
1. "Be reasonable, Master Kavar. You cannot win this."
2. "And if you die, then the Jedi Order is truly lost. We need each other, if we could ever hope to stand up to a Sith threat."
3. "I came here to find Jedi, not to participate in a war. And if you believe in helping Talia so much, I will join you."
4. "[Switch sides, support Talia's rule] At once, Master Kavar."

There are many more paths to that, like he will offer you to join him if you fail to persuade him to stand down, if you light sided and failed to defend Vaklus cause etc. Choices leading to that should be organic enough, I hope.
ThePerfectUsername 1 Jan @ 1:33pm 
Could you give me the specific dialogue choices to switch sides? I tested it and found no new dialogue added to the scene unless it's a modding compatibility issue.
AxC  [author] 1 Jan @ 9:19am 
It should, as long as you haven't already started combat with Kavar.
Usually, it's safer to install mods before you enter the locations they affect, but during my testing I found it to be fine.
ThePerfectUsername 1 Jan @ 5:10am 
Does this still work? I installed the mod before you enter the Throne Room and have to fight the giant beast, would the mod still work at this point of the quest?
AxC  [author] 10 Dec, 2024 @ 6:18am 
Thank you! I had this idea for so many years, and eventually decided to learn to mod kotor specifically to make it a reality. I'm glad it was received well.
rosa | I Like The Potato | 9 Dec, 2024 @ 8:35pm 
Don't worry. Take your time. By the way, I congratulate you on the idea of ​​the mod.
AxC  [author] 9 Dec, 2024 @ 11:33am 
Turns out you're right. I just switched the game language to Spanish to check how the mod would behave, and got the exact same situation you described. So yeah, sorry for misinforming you before, I didn't really expect that to happen.
I *may* have a solution for this in my mind, but even if it will work, it'll take some time for me to implement.
rosa | I Like The Potato | 9 Dec, 2024 @ 7:43am 
Ok, that's enough for me. I understand English but sometimes some mods instead of simply displaying the texts in English for some reason leave the text box black, probably due to language incompatibilities.
AxC  [author] 9 Dec, 2024 @ 5:54am 
Hello. Functionally, yes, but your entire encounter with Kavar (and as a side effect, the other masters) will be in English. Currently, there are no localizations of the mod.
rosa | I Like The Potato | 8 Dec, 2024 @ 1:35pm 
Greetings. Does the mod work in Spanish too? Or only in English?
AxC  [author] 8 Nov, 2024 @ 10:18pm 
Yep, just tested it, and there were no issues. They don't overlap in the files they modify, so there shouldn't be any conflicts.
Kriega1 8 Nov, 2024 @ 4:50pm 
Oh I forgot to ask, is this compatible with Extended Enclave?
AxC  [author] 8 Nov, 2024 @ 1:48pm 
Per request, I’ve added the option to spare Queen Talia in this update. Currently, there’s a minor cosmetic bug with the journal not reflecting this outcome correctly, but it doesn’t impact gameplay, and I’ll address it in a future fix.
AxC  [author] 3 Nov, 2024 @ 8:40am 
I actually did consider voice splicing during the development process. After listening to all of Kavar's lines repeatedly, I realized his lines weren’t quite as flexible as I’d hoped for this mod. It came down to either simplifying the dialogue tree to splice his existing lines or keeping the dialogue as complex as I wanted, but unvoiced. I chose the latter, knowing I wouldn’t be satisfied with the result otherwise.

Funny that you asked about sparing Talia, because I considered that too! The main obstacle was the voice again; sparing her would mean adding silent lines for both Talia and Vaklu, and after Kavar, I didn't want to turn the whole scene into a visual novel. I’m open to giving her a second chance in life, but my main challenge would be configuring the TSLPatcher to edit journal entries seamlessly, as otherwise we might be left with a journal still indicating her death.
Kriega1 3 Nov, 2024 @ 7:04am 
I know you said you won't use AI voices for this but have you considered voice splicing? Also would you consider an option to spare Talia as well?
AxC  [author] 22 Oct, 2024 @ 11:15am 
This might require some additional testing, but from my playthroughs, any save made before entering the Royal Palace should allow the mod to work as expected. I’ve also tested it on a save right before entering the throne room (installed the mod after I was already inside the palace), and it worked fine, though I can’t guarantee everything will function perfectly in that scenario.
Sovereign 22 Oct, 2024 @ 10:40am 
What would be the last possible moment in story progession to install this mod to take effect?
AxC  [author] 17 Oct, 2024 @ 12:30pm 
Yes, It’s fully compatible with TSLRCM.
SedativeAcorn 17 Oct, 2024 @ 12:26pm 
Is this TSLRCM compatible?
AxC  [author] 6 Oct, 2024 @ 10:59pm 
You can still convince Kavar to stand down even if you're leaning toward the dark side, but it will be more difficult as some paths will be blocked (though you can still go through them, he will refuse to accept your reasoning that way).
alexanderdiaz8888 6 Oct, 2024 @ 11:32am 
is there no way to convince him if you're dark leaning? I like a dark side run but keeping the council alive
Kalmar 2 Oct, 2024 @ 12:19pm 
I like this idea. It fits with other options you have with your followers. It makes sense. Plus, I don't like royalty.
General Psycho 26 Sep, 2024 @ 2:24pm 
This is something I think that the base game genuinely could have used.
Obviously, as you mentioned, the Exile and Kavar have a unique link and history together that wasn't explored to the full extent it could have been. Especially on dark side playthroughs, where the Exile can be relegated to being a bit of a murder hobo.
But having the Exile demonstrate a political/cunning mind or being able to defend their choice in siding with Vaklu, or even having that chance to reckon with their choice and change their mind is a great chance for our Exile to grow into their choices, or change out of their past, is perfect imho.