Left 4 Dead 2

Left 4 Dead 2

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Melee Friendly Fire Rebalance
   
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Game Content: Weapons, Scripts
Game Modes: Single Player
Weapons: Melee
File Size
Posted
53.329 KB
27 Sep, 2024 @ 11:09am
1 Change Note ( view )

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Melee Friendly Fire Rebalance

Description
As requested by user PhewL, this is a spin-off of the main "Kyle's Rebalance Mod" project that only affects the melee weapons. All sharp melees had their friendly fire increased to 10 on Expert. For blunt melees, their friendly fire was decreased to 5 on Expert. These numbers are lower on the easier difficulties, obviously.



For the standard patch with buffs and nerfs to ALL weapons, click here.



For a patch with BUFFS ONLY, click here.



For a patch with NERFS ONLY, click here.


4 Comments
ramikami 6 Oct, 2024 @ 8:09pm 
welp that's source spaghetti code moment
Kyle H. McCloud  [author] 6 Oct, 2024 @ 8:07am 
@ramikami

Sharp weapons are pretty universally considered better than blunt weapons.

Sharp:
+ Can cut Smoker tongues
+ Instantly kills zombies and disables their collision

Blunt:
+ Can shove zombies that are slightly outside the range of damage
- Killed zombies will collide and "body block" you for almost a second after dying

As you can see, sharp has two upsides whereas blunt has one upside and one downside. Melee weapons are designed to help you carve your way through hordes like an icebreaker, and sharp melees are just better at doing that job.

Funnily enough, the reason sharp weapons disable zombie collision upon death is because of a glitch that never got fixed. That's just how it goes sometimes.
ramikami 6 Oct, 2024 @ 2:43am 
why the blunt melee getting buffed and sharp weapons getting a nerfed? Is it because the whole "sharp melee could cut smoker tongue"?
Kirya 28 Sep, 2024 @ 3:19am 
I got it. Thanks