Arma 3
27 ratings
Watershed Division
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.537 GB
27 Sep, 2024 @ 7:43pm
4 Aug @ 12:13pm
20 Change Notes ( view )

Subscribe to download
Watershed Division

Description
Mens est mihi gladiums meum

Watershed Divison, part of the Office of Naval Intelligence's Section III, is a manufacturing group who prioritize specialized equipment for use by ONI and their agents.

Watershed Divison is the Declassified mod for Spartan Eagle Company! This contains our 100% original assets, and nothing else for as minimal bloat as possible!

As of right now, it contains our various ships, BR85HB,CH-49/M60C Post-War Marine Gear, various MKVB attachments, Mark 6 Gen 3, and numerous other additions we have all contributed.

On the ship side of things, Watershed contains the:
Point Blank-Class Stealth Cruiser
Razor-Class Light Prowler
Sahara-Class Heavy Prowler
Charon-Class Light Frigate
Stalwart-Class Light Frigate
Anlace-Class Light Frigate
Pikeman-Class Light Frigate
Deliverance-Class Assault Frigate
Strident-Class Heavy Frigate
D-82 Darter (Static, WIP)

This mod requires Operation Trebuchet and First Contact, or the DEV variants.

If you have critiques, comments or concerns you can join the SEC Discord here[discord.gg] in order to submit them to myself (Cain-107)

Credits to:
Sumo of the SEC/ovainglord12 for making all of our asset models (besides the BR-85, marine gear and spartan stuff.).
Tess Kobold (for teaching me how to do implementation in the first place)
October/october1210 and Rogue/rogue771 for donating the Marine gear and all of its attached assets to us from the 150th Broadsword Aux Mod.
Binns/binnsyboi1 for the models used in the Spartan Stuff.
Scout/scouter407 of A2S for teaching me his workflow and helping with materials.
Lantern of The Cole Protocol/theelantern (helping me fix my blender and set the Point Blank up for interior usage/texturing.)
krp1138 for the immense help with acquiring new ships for Watershed, almost all the new ones are from him.
Malcontent1692 of Chokepoint for providing the Razor and Sahara-Class Prowlers.
FlailingWombat of The Cole Protocol/Misriah Armory for the H3 accurate Charon Materials and textures, and as well for the TAC/Bullet Bandolier and its materials.
Freeman of The Cole Protocol/freemanfreak (extreme amounts of help with Substance Painter)
Frosty of Frozen Tundra Interactive/frostysigh for the Watershed Division logo, and other logos used in the mod.
Venom of OPTRE/venom3125 for showing me how to set up hiddenselections, model.cfg, and other parts.
Hivemind of HCM/darknightx33x for letting us use TCFs HAZOP model as the basis for our own.

Legal mumbo jumbo
Copyright © 2025 Watershed Division. This item is not authorised for posting on Steam, except under the Steam account named Reiken

[www.bohemia.net]

Halo © Microsoft Corporation. Watershed Division was created under Microsoft's "Game Content Usage Rules"[www.xbox.com] using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
11 Comments
Ruca 8 hours ago 
can you please sign this? keys + bisign, mod is great
Scarecrow1625 29 May @ 8:57pm 
Okay, it was my fault, I fixed it, thanks for listening.
Reiken  [author] 29 May @ 3:56pm 
i didnt use the dependency feature so that people could run either dev optre or normal optre without causing red chain issues in the launcher
pvmj 29 May @ 3:56pm 
sorry i didnt mean that but yeah use the dependancy workshop feature!!!! no one reads the description
pvmj 29 May @ 3:56pm 
use the dependancy feature you mongrel
Reiken  [author] 29 May @ 2:20pm 
I just tested it on my end, no crashes whatsoever with glob mob and watershed/its requirements loaded. Are you sure you have Operation Trebuchet and First Contact loaded?
pvmj 29 May @ 1:47pm 
gm just had an update. this mod crashes game on launch.
Scarecrow1625 29 May @ 9:52am 
hello. First of all thanks for the nice mod. However, I find that GM CDLC is conflicting with this mod since the update, could you please check and fix it?
Lufian 15 Apr @ 1:10pm 
Oh okay, that's pretty cool!
Reiken  [author] 15 Apr @ 11:07am 
it is planned, but it is not a priority atm as we work with Misriah Armory to learn about vehicle implementation.

We plan to keep the static variant as well, for use in Sci-fi Support+ and other scripted things that might need it.