Arma 3
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[SP/CO 6] Quick Ops: Sabotage
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Malden 2035
Tags: Tag Review
File Size
Posted
Updated
819.071 KB
28 Sep, 2024 @ 5:29am
3 Oct, 2024 @ 4:38am
14 Change Notes ( view )
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[SP/CO 6] Quick Ops: Sabotage

In 1 collection by Yari
[Quick Ops] Mission Pack
3 items
Description
DESCRIPTION

Infiltrate the enemy territory, create a blackout, and destroy the secret device.

- Virtual Arsenal
- Default Revive System
- Respawn
- No Mods Required

Required DLC:
- Malden 2035

Note: Steam workshop is erroneously reporting that Marksmen DLC is required... but it is not.


QUICK OPS MISSIONS

With Quick Ops missions, you begin in a safe area close to your mission objective. This means you can dive straight into the action without the hassle of long treks!

Quick Play missions are perfect for training sessions or one-shot instant games. However, don’t mistake this for an arcade mode! While you jump right into the action, careful planning and strategic movement are still crucial.
14 Comments
marco.toppy 8 Jun @ 6:29pm 
nICE LITTLE MISSION with enemies number balanced ! :steamhappy:
[Λ]Farsight 6 Jan @ 4:12pm 
Nice! looking forward to playing it
Yari  [author] 6 Jan @ 9:13am 
@[Λ]Farsight Oh, I see your point! I think I might make some changes in the coming months. I'm also planning to release a new quick ops mission (a dynamic terrorist hunt) and will definitely take the time to review the other missions I've released.
[Λ]Farsight 13 Dec, 2024 @ 8:26pm 
No not selecting opponent skills. more them remaining stealthed until things go loud or ordered too. But it's also such a minor gripe that it really doesn't matter because i still had fun with it
Yari  [author] 13 Dec, 2024 @ 7:03am 
@Alerick I'm using the default respawn system with a simple script that restores your gear upon respawn. Please let me know if you encounter any issues! I'd be happy to add an option to disable this feature (dunno know how yet... but I will :D)
Yari  [author] 13 Dec, 2024 @ 7:00am 
@[Λ]Farsight thank you for your comment! how would you manage the other team? are you suggesting a way to select opponents' "skills"?
Alerick 5 Dec, 2024 @ 8:53am 
Are respawn and revive system optional/ manageable? We're using ACE + KAT, so we would hope it not to interfere with the ACE + KAT systems. Anyone got any experience?
[Λ]Farsight 1 Nov, 2024 @ 9:49pm 
This was fun short sweet and to the point. Well made, my only gripe is like the previous commenter on not having control over the other team as they "blew" my cover really early on. Best thing I would do with them is set to hold fire in the editor so they're still there but won't engage everything with a pulse.
Yari  [author] 7 Oct, 2024 @ 2:19pm 
@Slender Thanks for the feedback! The main goal of these missions is training, so I totally understand your point about realism. The idea of removing ballistic vests is interesting and could definitely enhance realism, though I’m concerned it might simplify the mission too much. However, I’m happy to give it a try and see how it goes.

As for the team control, the only way would be to create a single unified team. I’d be a bit reluctant to do that because having separate teams, especially in other missions I’m working on, really helps to add some tactical depth and makes the experience more strategic, but if you have suggestions about how to handle the issue you are reporting please let me know!
Slender 7 Oct, 2024 @ 1:51pm 
Also, would be better if i could control all the 6 guys at once: having all them on my team. It didnt happen on your cenario, but sometimes is shit changing to another soldier and the squad i was commanding just leaving their old position that i fought to put them in.