Arma 3
[SP/CO 6] Quick Ops: Sabotage
14 Comments
marco.toppy 8 Jun @ 6:29pm 
nICE LITTLE MISSION with enemies number balanced ! :steamhappy:
[Λ]Farsight 6 Jan @ 4:12pm 
Nice! looking forward to playing it
Yari  [author] 6 Jan @ 9:13am 
@[Λ]Farsight Oh, I see your point! I think I might make some changes in the coming months. I'm also planning to release a new quick ops mission (a dynamic terrorist hunt) and will definitely take the time to review the other missions I've released.
[Λ]Farsight 13 Dec, 2024 @ 8:26pm 
No not selecting opponent skills. more them remaining stealthed until things go loud or ordered too. But it's also such a minor gripe that it really doesn't matter because i still had fun with it
Yari  [author] 13 Dec, 2024 @ 7:03am 
@Alerick I'm using the default respawn system with a simple script that restores your gear upon respawn. Please let me know if you encounter any issues! I'd be happy to add an option to disable this feature (dunno know how yet... but I will :D)
Yari  [author] 13 Dec, 2024 @ 7:00am 
@[Λ]Farsight thank you for your comment! how would you manage the other team? are you suggesting a way to select opponents' "skills"?
Alerick 5 Dec, 2024 @ 8:53am 
Are respawn and revive system optional/ manageable? We're using ACE + KAT, so we would hope it not to interfere with the ACE + KAT systems. Anyone got any experience?
[Λ]Farsight 1 Nov, 2024 @ 9:49pm 
This was fun short sweet and to the point. Well made, my only gripe is like the previous commenter on not having control over the other team as they "blew" my cover really early on. Best thing I would do with them is set to hold fire in the editor so they're still there but won't engage everything with a pulse.
Yari  [author] 7 Oct, 2024 @ 2:19pm 
@Slender Thanks for the feedback! The main goal of these missions is training, so I totally understand your point about realism. The idea of removing ballistic vests is interesting and could definitely enhance realism, though I’m concerned it might simplify the mission too much. However, I’m happy to give it a try and see how it goes.

As for the team control, the only way would be to create a single unified team. I’d be a bit reluctant to do that because having separate teams, especially in other missions I’m working on, really helps to add some tactical depth and makes the experience more strategic, but if you have suggestions about how to handle the issue you are reporting please let me know!
Slender 7 Oct, 2024 @ 1:51pm 
Also, would be better if i could control all the 6 guys at once: having all them on my team. It didnt happen on your cenario, but sometimes is shit changing to another soldier and the squad i was commanding just leaving their old position that i fought to put them in.
Slender 7 Oct, 2024 @ 1:49pm 
easy, but i still dont like guns being like airsoft. Remove the balistic vest/put no armor vest and put us wth cyrus if u want because Arma 3 dont represent being shotted as it is IRL. I had to shot the enemy like 3 times to he fall down. Is ok on their campaign but is not cool out there.
Avant-garde 5 Oct, 2024 @ 12:38pm 
Good!
Yari  [author] 3 Oct, 2024 @ 4:40am 
Thank you @Mallekip! With the latest update, I've added AI team members. Single-player runs should be less of a hell now. :)
Mallekip 30 Sep, 2024 @ 3:56pm 
Fun mission! No frills. You can pick your favorite weapons.
It's *really* hard alone, however!