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Muscarine's Sharpnel - Fixes
   
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Tags: Fix
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479.417 KB
28 Sep, 2024 @ 10:29pm
30 Sep, 2024 @ 11:37am
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Muscarine's Sharpnel - Fixes

Description
This mod only fixes some issues I have found from Muscarine's Shrapnel mod.

Here are the list of issues that are fixed:

1. Provisions screen texts being misaligned and overlapping one another.
2. Character barks to be more consistent with the vanilla game.
3. Expunge reworked so that it actually matches the original intention of mod's workshop page.

The workshop page of Muscarine's Shrapnel states the Expunge requires you to pop an Ammo Pack in order to become usable.
I personally think that setting Expunge to have 0 base ACC is better than having a self debuff of -120 ACC.
Having the self debuff will render Shrapnel to have her other skills useless because of the ACC penalty.
Popping another Ammo Pack also is useless because it only affects the ACC of Expunge.
I think this rework or fix fits her better to have continuous barrage on her advertised specialty.

The Expunge rework is as follows:
1. Expunge base ACC is now -20.
2. Using an Ammo Pack will render it to be on 100 ACC.
3. The -120 ACC debuff is no longer applied.
4. The DMG MOD of Expunge is now 4, 6, 8, 10, 12 per level respectively.

Just install this above the Shrapnel Mod for it to work.

I am not a pro at legalities, but the Shrapnel mod is owned by Muscarine. This is just a small fix on top of their mod. This mod is also not officially made by Darkest Dungeon.
8 Comments
Jenek  [author] 1 Dec, 2024 @ 12:13am 
I had no updates so far. Perhaps adding a cool down can solve this issue, but that doesn't really exist. I haven't touched the mod yet as that it seems people play with it. :stress:
Wulvenr 30 Nov, 2024 @ 5:24pm 
Yeah, being able to expunge every turn is a bit too strong.
Wulvenr 15 Oct, 2024 @ 5:31pm 
Anyways, do what you will with the information, I will still try out the mod with the current changes and see how the balance is with this class. But I do think having to "reload your skills" after using Expunge is how this class should be played
Wulvenr 15 Oct, 2024 @ 5:27pm 
Even if you miss with the her skills after the Expunge, you can still re-mark enemies with "Flush Out". So you're not completely out of options. So I think with the limitations of the game, having everything miss after using Expunge is a simple compromise, while still enabling you to mark enemies with Flush Out, even though that attack misses
Jenek  [author] 14 Oct, 2024 @ 6:42pm 
Ah, I see. I guess it's really just weird for me to see she can still shoot except they're just a miss through her other skills.

It could have been a another mode instead with one skill. Alas, that would require more skill slots... a dilemma indeed.

I tried solving fitting all skills in the bar by using the movement skill, but failed as well.
Wulvenr 14 Oct, 2024 @ 9:26am 
In my opinion, Will still try out this mod of course. 👍
Wulvenr 14 Oct, 2024 @ 9:25am 
Having the debuff after using Expunge is the whole point of the skill. The Shrapnel having "Expunge" all of its ammunition needs a turn to "reload everything back" which is thematically appropriate for the class.
Jenek  [author] 30 Sep, 2024 @ 11:34am 
Hello. I have fixed more issues than when I fist published it. the description should contain the details.