Darkest Dungeon®

Darkest Dungeon®

Muscarine's Sharpnel - Fixes
8 Comments
Jenek  [author] 1 Dec, 2024 @ 12:13am 
I had no updates so far. Perhaps adding a cool down can solve this issue, but that doesn't really exist. I haven't touched the mod yet as that it seems people play with it. :stress:
Wulvenr 30 Nov, 2024 @ 5:24pm 
Yeah, being able to expunge every turn is a bit too strong.
Wulvenr 15 Oct, 2024 @ 5:31pm 
Anyways, do what you will with the information, I will still try out the mod with the current changes and see how the balance is with this class. But I do think having to "reload your skills" after using Expunge is how this class should be played
Wulvenr 15 Oct, 2024 @ 5:27pm 
Even if you miss with the her skills after the Expunge, you can still re-mark enemies with "Flush Out". So you're not completely out of options. So I think with the limitations of the game, having everything miss after using Expunge is a simple compromise, while still enabling you to mark enemies with Flush Out, even though that attack misses
Jenek  [author] 14 Oct, 2024 @ 6:42pm 
Ah, I see. I guess it's really just weird for me to see she can still shoot except they're just a miss through her other skills.

It could have been a another mode instead with one skill. Alas, that would require more skill slots... a dilemma indeed.

I tried solving fitting all skills in the bar by using the movement skill, but failed as well.
Wulvenr 14 Oct, 2024 @ 9:26am 
In my opinion, Will still try out this mod of course. 👍
Wulvenr 14 Oct, 2024 @ 9:25am 
Having the debuff after using Expunge is the whole point of the skill. The Shrapnel having "Expunge" all of its ammunition needs a turn to "reload everything back" which is thematically appropriate for the class.
Jenek  [author] 30 Sep, 2024 @ 11:34am 
Hello. I have fixed more issues than when I fist published it. the description should contain the details.