Project Zomboid

Project Zomboid

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Kill Milestones (Zombies)
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29 Sep, 2024 @ 10:10am
2 Aug @ 4:24am
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Kill Milestones (Zombies)

In 2 collections by Circuit
Mods for the server
128 items
Restore the world collection - circuit2006
124 items
Description
Website: https://wrenchy.org

BUILD 42 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3540255691

This is my first mod ever! so here's a little to know about it :D

By default every 1,000 kills will award you a random positive trait,
These traits range from Common, Uncommon, Rare & Very-rare

The mod supports the removal of negative & the rewarding of positive traits.

The sandbox settings
- Set a kill milestone count, 50-100,000 (1,000 by default)
- The ability to toggle rewarding positve traits, (On by default)
- The ability to toggle removing negative traits, (Off by default)

Q1: Does it work on existing saves?
A: Yes. It checks your current zombie kills when you load in. If you’ve already passed a milestone without a reward, it’ll give it to you then.

Q2: If I have 2,200 kills and the threshold is 1,000, will I get two milestone rewards at once?
A: No. It only grants the reward for the highest milestone you haven’t yet received. Once you’re past 2,000, you won’t get the missed 1,000-kill reward.

Q3: Does this mod add new (modded) traits?
A: No, it only uses the game’s vanilla traits.

Q4: If I have 5 Fitness and gain “Athletic” mid-game, do I get the +4 Fitness and its benefits?
A: You won’t gain the +4 Fitness retroactively, but you still receive the trait’s innate effects, like ~20% faster running/sprinting and ~20% less endurance loss.

Q5: Can I eventually get every positive trait?
A: Yes, if adding positives is enabled. By hitting more kill milestones, you can obtain all the positive traits you’re missing.

Q6: Will it remove negative traits as well?
A: If enabled, once you have all positive traits, each new milestone can remove a negative trait until you have none left.

Q7: Do I need to start a new game?
A: No, it works fine with existing saves.
Q8: What if I change the milestone threshold mid-game?
A: The mod checks the threshold at game start. Changes won’t apply until you reload the game.

Q9: Can I safely uninstall the mod later?
A: Yes, any traits you gained stay with your character.

Q10: Does it work in multiplayer?
A: Yes, each player’s kills and milestones are tracked separately.

Q11: Is there a maximum limit to how many milestones I can achieve?
A: There’s no set maximum. You keep getting rewards for each new threshold until you have everything.

Q12: What if I already have all positive traits?
A: If negative trait removal is enabled, each new milestone will remove a negative trait until you have none left.

FAQ CREDIT: https://steamhost.cn/steamcommunity_com/id/kruserg

Workshop ID: 3340134879
Mod ID: KMZ
115 Comments
Circuit  [author] 2 Aug @ 5:27am 
Updates pushed & Build 42 has official support!
Circuit  [author] 1 Aug @ 6:54pm 
I know alot of people have been asking, so I am now working on improvements to the mod,
I can't 100% confirm I'll be able to do it but here's the list

- Adding previous trait gained / removed to the info tab of the player,
- Dynamic trait pulling, sorting it into positive & negative, this could result in some weird traits being given if you have mods but I figure it's best to do this so it has "Unlimited" support,
- Then rebuild 42 support & make sure it all works properly.
MasoMaat: De Hoge-Ping Krijger  [author] 26 Jul @ 9:45pm 
good mod!!!!
Well Butter my Biscuit 11 Jul @ 12:27pm 
When I edit the milestone kill count to 250, save it and host my game it doesn't reward any traits even though i'm at 300 kills. Next time I load up the game and check the milestone kill count it's back to 1,000 even though I saved it at 250. Any idea what's going on or a fix?
Tikali 19 Jun @ 3:21am 
the settings dont show on the server settings 41.78.16
Tikali 18 Jun @ 4:39pm 
how can i edit the settings of the mod ?
Glizda 5 May @ 5:46pm 
love the mod but I dislike that it sometimes rewards me skill-related traits without giving me any exp (wouldn't expect it to, I'd just prefer for the skill-based traits not to be possible rewards), or how the other day I got resilient when I already had prone to illness and it didn't get replaced. this might sound dumb 'cause I don't know shit about coding, but maybe add a sandbox setting to allow the player to tick possible traits on/off??
Ферзь 16 Apr @ 12:57pm 
dynamic traits compatible?
DreezyMoto 15 Apr @ 3:10pm 
Is it a known issue that you get rewarded traits that you already have?
Circuit  [author] 9 Apr @ 4:04pm 
Anything that makes that kill count go up counts towards the milestones