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I can't 100% confirm I'll be able to do it but here's the list
- Adding previous trait gained / removed to the info tab of the player,
- Dynamic trait pulling, sorting it into positive & negative, this could result in some weird traits being given if you have mods but I figure it's best to do this so it has "Unlimited" support,
- Then rebuild 42 support & make sure it all works properly.
The unlucky trait doesn't show up either, so keep that in mind for the negative trait removal function of the mod.
I do wish I had more time for it but I probably won't until I've moved to a new place.
As it should be under
- - Advanced Zombie Options
- - Kill milestone settings
I have, in order:
- Sandbox
- - Presets
- - Population
- - Time
- - World
- - Nature
- - Sadistic AI Director
- - Meta
- - Loot Rarity
- - Character
- - In-game Map
- - Vehicles
- - Zombie Lore
- - Advanced Zombie Options
It's changed in the sandbox settings
(Used to be right-click with debug but now it's sandbox settings)
I'll be sure to change that but I'll also be fixing a few known bugs.
Once I get back into the mod development I will be working on fixing and traits the collide with one another :D!
Feel free to join my discord and contact me directly!
https://discord.gg/crjYJRTjzK
if things clear up soon I will be updating it and fixing bugs.
What I'd do is have it so if it goes to give Fit but you have unfit it'll remove unfit instead. (same for other traits)
you can disable being given positive traits,
but yes I'll look into seeing if it can remove traits that affect other traits first
hopefully u can make not getting them an option/have something in mind to make them stick thanks!!
I would like to ask if you have possibly have an option to remove negatives first, give passive traits if we meet the right passive level.
possibly not give passive traits at all with an option?
It'll add a positive, or remove a negative,
it'll only do one or the other.
Keep in mind it's all down to chances & rarity of the traits being removed (also if you have little positive but also little negative it's more likely to add a positive than remove a negative)
I didn't actually think about the traits that modify skill levels,
I might have to look into it as it may be a little bit tricky as each level requires a different amount of XP
With bugs and features I'll be continuing the mod next week as I've been REALLY busy with other stuff
I am excited.