Project Zomboid

Project Zomboid

Kill Milestones (Zombies)
115 Comments
Circuit  [author] 2 Aug @ 5:27am 
Updates pushed & Build 42 has official support!
Circuit  [author] 1 Aug @ 6:54pm 
I know alot of people have been asking, so I am now working on improvements to the mod,
I can't 100% confirm I'll be able to do it but here's the list

- Adding previous trait gained / removed to the info tab of the player,
- Dynamic trait pulling, sorting it into positive & negative, this could result in some weird traits being given if you have mods but I figure it's best to do this so it has "Unlimited" support,
- Then rebuild 42 support & make sure it all works properly.
MasoMaat: De Hoge-Ping Krijger  [author] 26 Jul @ 9:45pm 
good mod!!!!
Well Butter my Biscuit 11 Jul @ 12:27pm 
When I edit the milestone kill count to 250, save it and host my game it doesn't reward any traits even though i'm at 300 kills. Next time I load up the game and check the milestone kill count it's back to 1,000 even though I saved it at 250. Any idea what's going on or a fix?
Tikali 19 Jun @ 3:21am 
the settings dont show on the server settings 41.78.16
Tikali 18 Jun @ 4:39pm 
how can i edit the settings of the mod ?
Glizda 5 May @ 5:46pm 
love the mod but I dislike that it sometimes rewards me skill-related traits without giving me any exp (wouldn't expect it to, I'd just prefer for the skill-based traits not to be possible rewards), or how the other day I got resilient when I already had prone to illness and it didn't get replaced. this might sound dumb 'cause I don't know shit about coding, but maybe add a sandbox setting to allow the player to tick possible traits on/off??
Ферзь 16 Apr @ 12:57pm 
dynamic traits compatible?
DreezyMoto 15 Apr @ 3:10pm 
Is it a known issue that you get rewarded traits that you already have?
Circuit  [author] 9 Apr @ 4:04pm 
Anything that makes that kill count go up counts towards the milestones
TastySnurp 9 Apr @ 11:00am 
Do vehicle kills work for milestones?
lancekro 10 Mar @ 1:17am 
Regarding the "you're feeling lucky! (Uncommon)" thing, I also have encountered this problem and I think the "bug" is that the lucky trait seems to have been removed in B42, at least it doesn't show up in character creation.
The unlucky trait doesn't show up either, so keep that in mind for the negative trait removal function of the mod.
Circuit  [author] 7 Mar @ 4:11am 
I am glad to hear that! I am truly surprised with the support and the growth of this mod.
I do wish I had more time for it but I probably won't until I've moved to a new place.
Off Brand Pog 6 Mar @ 11:02pm 
yeah im playin B42. its no worries tho, im grinding my combat skills so im getting milestones pretty quick anyway :praisesun:
Circuit  [author] 4 Mar @ 2:27am 
If you're playing B42, it could be a bug I will look into it asap but I am very busy with life rn
Off Brand Pog 4 Mar @ 12:31am 
yo i just reached 4k kills and the trait text said something like "you're feeling lucky! (Uncommon)" but i don't see anything new in my traits. just curious what it was supposed to be, if anything. loving the mod!
Kitster_2000 28 Feb @ 9:17pm 
I don't have that option :( Is there a "chat" command (not "Cheat" lol) that I can type, like "/milestone" to open it in-game, maybe?
Circuit  [author] 25 Feb @ 4:53pm 
Double check to make sure you've enabled it properly
As it should be under
- - Advanced Zombie Options
- - Kill milestone settings
Kitster_2000 25 Feb @ 4:20pm 
Can you please show me where to find this on my multiplayer server? I've scrolled through every option and its not showing :(

I have, in order:
- Sandbox
- - Presets
- - Population
- - Time
- - World
- - Nature
- - Sadistic AI Director
- - Meta
- - Loot Rarity
- - Character
- - In-game Map
- - Vehicles
- - Zombie Lore
- - Advanced Zombie Options
Circuit  [author] 24 Feb @ 6:55pm 
In the creation of a world, under sandbox settings you can modify the kill milestone requirement :)
Kitster_2000 24 Feb @ 4:08pm 
Can you explain how specifically to change the settings for the milestone? It isn't viewable, no matter where I look
Circuit  [author] 10 Feb @ 6:08pm 
@The Brad (The Brad)
It's changed in the sandbox settings
(Used to be right-click with debug but now it's sandbox settings)
The Brad (The Brad) 10 Feb @ 5:09pm 
So if I wanted to change the milestone for kills from 1K, would I change the default only? I tried it before and it didn't work so i'm wondering what I did wrong.
Circuit  [author] 25 Dec, 2024 @ 2:28pm 
Hey there mate, Development is starting back up next Wednesday,
I'll be sure to change that but I'll also be fixing a few known bugs.
CrazEBlaster 24 Dec, 2024 @ 4:35pm 
from what i've read, it should just be changing a value in a text file to say its compatible
CrazEBlaster 24 Dec, 2024 @ 4:35pm 
Yo brother, can you set it so the mod is compatible with b42
Circuit  [author] 11 Dec, 2024 @ 6:42pm 
@TheLoneTerrarian
Once I get back into the mod development I will be working on fixing and traits the collide with one another :D!
TheLoneTerrarian 11 Dec, 2024 @ 6:40pm 
could you add an option that lets us reject or reroll a reward if we don't want it? e.g i played with this + become desensitized (milestone gave traits every 1k kills, desensitized killcount max at 2k) and when i reached 2k kills it gave me the brave trait which locked me out of desensitized. (i know i can adjust the killcounts for these two mods but in case there were other positive traits i didn't want, etc.)
Circuit  [author] 8 Dec, 2024 @ 6:46am 
@Kruser
Feel free to join my discord and contact me directly!
https://discord.gg/crjYJRTjzK
Kruser 8 Dec, 2024 @ 5:44am 
Is there a github folder we can contribute to? I would like to make use of the NewTrait sound every milestone kill
x 13 Nov, 2024 @ 8:01pm 
Would like to raise an experience. This mod is really good. it seems that it does not work well with evolving traits with delayed traits enabled. For example at 1.5Kills player gained Fit Trait after he leveled up to Level 5 or level 6(level when you are able to gain the Fit trait) The fit trait was removed, it may have been transferred to the delay trait. just giving feedback either way this mod is awesome especially when players like to reach kill milestones for rewards. Thanks Author
looksamhound 5 Nov, 2024 @ 8:58am 
The potential for development of this mod is amazing. Thank you for developing it.
Circuit  [author] 3 Nov, 2024 @ 5:14pm 
@AAAlex not at the moment, once I actually have time I do plan on adding support.
AAAlex 3 Nov, 2024 @ 2:15am 
Does this work with the more traits mod?
Bussy Butcher 1 Nov, 2024 @ 10:12pm 
Ohhh this map is sick. How does common/uncommon/rare/very-rare work? Does each rarity have a pre-defined list of traits in each? Or does it automatically categorize traits by how many points they give/cost?
minami26 31 Oct, 2024 @ 11:39pm 
good to know, hope you are safe and doing well! Keep up the awesome work!!
Circuit  [author] 31 Oct, 2024 @ 11:37pm 
@minami26 sorry I haven't updated the mod, it's been really busy round where I live recently.
if things clear up soon I will be updating it and fixing bugs.
What I'd do is have it so if it goes to give Fit but you have unfit it'll remove unfit instead. (same for other traits)
minami26 31 Oct, 2024 @ 11:28pm 
after an extensive playthrough playing PZ like a roguelite, looks like just a toggle to not include Fitness and Strength traits would be awesome!! Thanks so much for making the mod it was really fun.
Circuit  [author] 19 Oct, 2024 @ 3:34am 
@minami26
you can disable being given positive traits,
but yes I'll look into seeing if it can remove traits that affect other traits first
minami26 18 Oct, 2024 @ 11:41pm 
these passive traits when ur on low Str/Fit just get lost immediately after u level +1 str/fit when ur not at the required level so its kinda a bummer to get rewarded a "rare" trait but the game takes it away.

hopefully u can make not getting them an option/have something in mind to make them stick thanks!!
minami26 18 Oct, 2024 @ 10:00pm 
I keep having the fitness/strength trait rewards but im on low str/fit.

I would like to ask if you have possibly have an option to remove negatives first, give passive traits if we meet the right passive level.
possibly not give passive traits at all with an option?
Circuit  [author] 17 Oct, 2024 @ 5:55am 
@Fais_Tourner
It'll add a positive, or remove a negative,
it'll only do one or the other.
Keep in mind it's all down to chances & rarity of the traits being removed (also if you have little positive but also little negative it's more likely to add a positive than remove a negative)
Fais_Tourner 17 Oct, 2024 @ 5:26am 
Thanks for the quick answer man ! Can i ask you, if negative trait removal is active, when I reach 1k kills, does it triggers "positive trait addition AND negative removal" or "positive addition OR negative removal" ?
Circuit  [author] 17 Oct, 2024 @ 5:20am 
@Fais_Tourner
I didn't actually think about the traits that modify skill levels,
I might have to look into it as it may be a little bit tricky as each level requires a different amount of XP

With bugs and features I'll be continuing the mod next week as I've been REALLY busy with other stuff
Fais_Tourner 17 Oct, 2024 @ 4:10am 
I had the "strong" positive trait after my first 1000 kills but my strength didn't actually bumped. I was already 8/10 so maybe it didn't want to go above 10...
Circuit  [author] 14 Oct, 2024 @ 4:43pm 
still working on even getting started, as this is my first mod EVER adding support for another one will take me some time :p but I will post an update in this comment section WHEN I eventually get the first set of traits working (I will also have options to disable/enable the positive & negative traits of the mod)
The Dreaded Goatslinger 14 Oct, 2024 @ 2:07pm 
How goes the progress with MST?
I am excited.
Circuit  [author] 11 Oct, 2024 @ 3:40pm 
@The Dreaded Goatslinger tmr afternoon I should have some time so I'll work on MST first, then work on that if I can
The Dreaded Goatslinger 11 Oct, 2024 @ 8:21am 
On that topic, lifestyles would probably be a good mod to add compatibility to, if it isn't too complex (I understand if otherwise, programming melts my brain)
𝕺.𝕿.𝕷.𝕯.𝕯 10 Oct, 2024 @ 9:31pm 
@Cicuit: The Nova King oh,you are a patient and responsible person, I am honored to meet you! If there is any progress, please let me know:spiffo: