Sid Meier's Civilization V

Sid Meier's Civilization V

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Ranged Infantry Mod
   
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4.605 KB
30 Oct, 2014 @ 10:34am
16 Nov, 2014 @ 10:55am
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Ranged Infantry Mod

Description
I have always disliked how a Musketman was just an upgraded Longswordsman, always rushing into battle the exact same way the Swordsman would.

So as a solution I have given every Gunpowder Infantry Unit 1 Range (Including XCOM Squad). To balance things out, I have also lowered thier combat strength.

This mod also gives the Gatling Gun, Machine Gun, and Bazooka 2 range. This is to make sure they don't become entirely useless.

*UPDATE* I know you all are wondering "How Am I Supposed To Capture Cities With All My Infantry Being Ranged??" Well (after a few people complaining) I took the time and added new, Faster, Better, Stronger units that are not ranged. So now you can actually capture cities but enjoy Ranged Infantry. Pictures of these new units are above ( They all end with the word Commando)

Please let me know if everything works or if anything can be added or improved.

Direct Download Drop Box[www.dropbox.com]

View the rest of my mods Here
45 Comments
W0X 1 May @ 11:45pm 
I have a Cool Idea About The Option of Attack Range or Attack Close
Example:

France(Musketeer) Attack Range > MusketRifle
Attack Close > Rapier(Swordsman Animation Combat)

Washington(Milicer) Attack Range > MusketRifle
Attack Close > Bayonett(Lance Animation Combat)

It Would be Amazing Mod
HopeFlamingo 12 Mar, 2016 @ 5:08am 
can they do mele aswell?
Like 20 Wizards 22 Nov, 2015 @ 11:07am 
+☭Socialist Core™ Read the description; "*UPDATE* I know you all are wondering "How Am I Supposed To Capture Cities With All My Infantry Being Ranged??" Well (after a few people complaining) I took the time and added new, Faster, Better, Stronger units that are not ranged. So now you can actually capture cities but enjoy Ranged Infantry. Pictures of these new units are above ( They all end with the word Commando)"
Social ☂ 7 Sep, 2015 @ 11:25am 
Umm what's with the Commando units?
CodeInInk  [author] 18 Aug, 2015 @ 7:55am 
Hi, sorry for the late reply. Both of those suggestions would be hard to add, but nevertheless, I will look into them.

Please realize that working on this mod is currently a lower priority of mine, and I may not be able to add either of these.

But.. we will see, I just might be able to do it.
iamfunnybot 14 Aug, 2015 @ 11:07pm 
Great mod! Is there a way to edit this mod so the commando units are effected by the ethnic units mod?
Scrotum Scratcher 14 Aug, 2015 @ 2:13pm 
an option to choose if you want to engage ranged or melee would be cool
CodeInInk  [author] 14 Aug, 2015 @ 8:09am 
I'm glad you like it. :D I stopped making Mods awhile back, but if you have any suggestions, just let me know and I might get around to adding it.
Scrotum Scratcher 12 Aug, 2015 @ 4:14pm 
sounds, epic. i always thought why there wasnt modern ranged unit for a while when u get musketmen/riflemen.
Nkrumah 4 Feb, 2015 @ 5:20pm 
Bayonets
Drops Mic