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Example:
France(Musketeer) Attack Range > MusketRifle
Attack Close > Rapier(Swordsman Animation Combat)
Washington(Milicer) Attack Range > MusketRifle
Attack Close > Bayonett(Lance Animation Combat)
It Would be Amazing Mod
Please realize that working on this mod is currently a lower priority of mine, and I may not be able to add either of these.
But.. we will see, I just might be able to do it.
Drops Mic
there is a turret on that APC yet it will just rush into melee
Thinking about it logically and gameplay wise though, the difference in range from an archer and a warrior is the same as an infantry and artillery. The ranged unit realistically can far outrange the melee unit, and when melee units attack they can get damaged (imagine return fire for infantry).
Still a nifty mod.
If there was a way to allow gunpowder infantry untis to only use ranged attacks until the health of the defending unit has gotten so low that they would be defeated by a 'melee' attack. This means infantry could still capture cities without needing two types on the map but I don't think that would be possible really.
Anyway, I'll still give this mod a try!
I built it for BNW, you could try the direct download and see if it works. ( I really don't know if it will or not )
This mod will only change the Infantry units, and will not effect Cavalry / tank / etc..
Great mod idea btw, the no-range gunpowder units always bothered me too. Also, does this mod change the cavalry/tank/modern armor/IFV as well?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254578063
A long move distance and penalty while defending, or a buff while attacking could be some potental stats
I could get rid of the promotion I gave all my Gunpowder Infantry that gets rid of thier ability to melee attack.
Or I could add a new group of melee units in the game starting in the renaisance era ( Mabey like a Commando or something)
(By the way, you could also use mounted units but I know that not every empire has access to them horses)