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Age of Civilizations - Jotnar
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Tags: mod
File Size
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1.588 MB
1 Oct, 2024 @ 3:28pm
17 Apr @ 2:00pm
10 Change Notes ( view )

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Age of Civilizations - Jotnar

In 1 collection by TwinCrows
Age of Civilizations
4 items
Description
The Jotnar are morose, dark-hearted humans that align with goblins.

They're modeled after the Chaos Warriors of Warhammer Fantasy. Remote, barbaric people who are "touched by chaos".

But they also have similarities to the Cimmerian race of Conan the Barbarian.

They worship the cosmos and constellations, and their names blend MYTH with VIOLENCE.

Visually, they have horned helmets, tattoos, and glowing red eyes.

They have bonuses to skill gain:
+ 30% Weapon-Smithing
+ 30% Astronomy

=================================

Jotnar, as a Creature

Personality Traits

- Positive: Resistant to stress and anxiety. Dutiful.
- Negative: Hateful and envious. Cheerless and humorless. Slow to trust. Ungrateful and selfish.

Physical Attributes:

- Positive: Strong, Enduring.
- Negative: Recovers slowly, clumsy.

Mental Attributes:

- Positive: Willful, good memory, good kinesthetic sense.
- Negative: Poor intuition, social awareness, and focus.

Interesting Facts:
- Becomes an adult at 16.
- Maximum age is 60-120.

Other things:
- They are known for their coldness.


==================================================

Jotnar, as an Entity

Weapons: Pick, whip, battle axe, war hammer, short sword, spear, mace, pike, halberd, scourge, 2h sword, long sword, maul, great axe, flail, morning star, scimitar, crossbow, bow, training short sword, training axe, training spear.

Armours: Breastplate, Mail, Leather, coat, shirt, cloak, tunic, toga, vest, dress, robe.

Helmets: Helm, Cap, hood, turban, mask, head scarf

Tools: Nest box, Jug, Large Pot, Hive, Mine cart, Wheelbarrow, Stepladder, Scroll rollers, book binding, scroll, quire, bookcase, pedestal, display case, altar, die.

Symbols: Mythic, Violent.

Religion: Pantheon

Religious Spheres: Chaos, Discipline, Metals, Stars

Sphere Alignments: Chaos

Start Biome: Forest Taiga

Preferred Biomes: Taiga, Any Temperate

Site Type: City

Active Season: Winter

Adamantine wafers! Jotnar are capable of smithing mythical things.

Babysnatchers! This means they always begin as hostile to dwarves, humans, and other non-babysnatcher races. They will be friendly with other babysnatchers (such as goblins, whom they take no particular issue with).

Ethics: Killing enemies is acceptable, Torture is allowed if reasonable or shunned if not, Treason is exile, Oath-breaking is exile, Making trophies of even sapients is acceptable, but same-race trophies are exile.

Values

- Positive Values: Sacrifice. Law. Martial prowess, self-control and competition. Nature. Hard work and craftsmanship. Tradition. Decorum, loyalty, perseverance.
- Negative Values: Disdains peace and tranquility. Dislikes merriment, cunning. Doesn't like cooperation or family.

Royal Titles

Great Jarl replaces King
Arch Shaman replaces Duke
Great Shaman replaces Count
Shaman replaces Baron
Healer replaces Chief Medical Dwarf
Whipper replaces Hammerer

Executioner uses a mace.

Other things:
- Outdoor wood, farming, gardens.
- Wanderers, scouts, scholars
- Cut gems into mostly square and rectangular shapes.
- Stringed, wind, percussion instruments.
- Poetic, musical, dance forms.
- Can become undead.
- 15% Banditry

=========================================
24 Comments
TwinCrows  [author] 19 May @ 3:02pm 
To make them friendly, removing Babysnatchers should be all that's needed.
CrystalMath (AKA)BasicLich 15 May @ 8:49pm 
Hi, I was wondering, how can I change this race so they're not hostile to everyone when playing them?
I'd really love some trade partners lol
I also took out the babysnatcher part in the file
TwinCrows  [author] 17 Apr @ 10:47am 
Ah, yes of course :P Classic late-night mod updating mistake. Back now :)
7isAnOddNumber 17 Apr @ 8:57am 
You have done the classic DF mod thing of breaking the description by updating :P
TwinCrows  [author] 16 Apr @ 11:23pm 
Updated to add Child and Baby portraits. Enjoy!
Plush Langobard 2 Apr @ 1:35am 
It's still working fine save for lacking portraits for children.
Siegbold 7 Feb @ 3:29am 
Does it still work?
Fantastic Fwoosh 17 Oct, 2024 @ 2:13am 
Land holder triggers are on ver 50. now handled by the ingame difficulty options settings, with LAND_HOLDER directly on the position tokens, a baron is land holder:1 at the pre-configured level the player can adjust at any time (along with other things, whether sieges can occur, the pops/trade they need to attract land holders etc.)

Rest are just token typos as @PrivateRiem said.
PrivateRiem 13 Oct, 2024 @ 4:44pm 
Undead_candidate doesn't do anything. Architect no longer exists on steam either. No idea how LAND_HOLDER_TRIGGER works but its also throwing errors.
EXILE should be PUNISH_EXILE instead, same with SERIOUS_PUNISHMENT should be PUNISH_SERIOUS and REPRIMAND should be PUNISH_REPRIMAND
TwinCrows  [author] 11 Oct, 2024 @ 12:31am 
Uploaded a small fix for a portrait bug that was happening just to capes. If you see portrait bugs let me know.