RimWorld

RimWorld

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ABC Body 2
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Mod, 1.4, 1.5, 1.6
Content Descriptors: General Mature Content
File Size
Posted
Updated
31.248 MB
3 Oct, 2024 @ 4:06am
22 Jul @ 4:31am
13 Change Notes ( view )
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ABC Body 2

Description
Ver. 1.6.1

Recommended mods for use "[Vee]Apparel Retexture"

Changes the appearance of the face, body and clothing.
Disables prosthetic eyes and genetic eye appearance changes.
Changes the appearance of the genes "Furskin", "Pig nose", "Pointed ears" and "Heavy brow".
Adds several clothes and equipment.

Compatible with "[NL] Apparel Paper Pattern".

Gloomy Face mk2 and Kurin, The Three Tailed Fox,
[NL] Chibi Body,[NL] Compatible Body 2 ,[Vee]Apparel Retexture
are used as materials.

The difference between "ABC Body" and "ABC body 2" is the height.
ABC Body
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2911288345


Caution
Redistribution of this MOD data is prohibited.

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Ver. 1.6.1
併用推奨MOD [Vee]Apparel Retexture

顔、体、服装の外観を変更します。
義眼または遺伝子による眼の変化を無効にします。
遺伝子の「Furskin」、「Pig nose」、「 Pointed ears」、「Heavy brow」の外見を変更します。
いくつかの服と装備品を追加します。

「[NL] Apparel Paper Pattern」に対応しています。

素材としてGloomy Face mk2、Kurin, The Three Tailed Fox
[NL] Chibi Body 、[NL] Compatible Body 2
[Vee]Apparel Retextureを使用しています。

「ABC Body」と「 ABC body 2」 の違いは身長です。
ABC Body
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2911288345


注意
当MODの再配布を禁じます。
Popular Discussions View All (1)
1
11 May @ 7:39am
Kids are half naked :((
Malv1x
57 Comments
ABC  [author] 21 hours ago 
@tanyfilina
[Vee]Apparel Retexture, [XND] Visible Pants, and Pawn Visible Pants are mods that display pants, but each has a different texture path.
These have been adapted in this update.
We believe the [XND] Visible Pants assembly is intended to make pants appear above the shirt.
ABC Body complements some of its head costumes with [Vee]Apparel Retexture.
tanyfilina 21 Jul @ 12:19pm 
The problem is that apart from pants visibility patch [Vee]Apparel Retexture contains all the textures that are anyway replaced with yours.
tanyfilina 21 Jul @ 12:15pm 
Ah! You use [Vee]Apparel Retexture instead of Visible Pants. I wonder, why it worked previously and why Visible Pants need Assembly if [Vee]Apparel Retexture does the same with just an xml patch.
ABC  [author] 21 Jul @ 11:36am 
@togi
If you use a mod called "Cherry Picker", you can disable only certain items. I recommend it.

@StillSuit
Thank you for using our service.
The power armor/helmet retexture is based on the vanilla design, so I think it will remain the same unless Ludeon Studios changes the design.

@tanyfilina
If you activate only "[Vee]Apparel Retexture", will the pants texture display correctly?
tanyfilina 21 Jul @ 8:48am 
I've got it to work by putting your pants retexture into Core\Things\Pawn\Humanlike\Apparel folder, as in Visible Pants mod.
tanyfilina 21 Jul @ 5:24am 
For some reason pants from this mod no longer override Visible Pants textures.
StillSuit 20 Jul @ 3:03pm 
@ABC great mod! I used it back in 1.5 for multiplayer as its much more stable than Facial Animations.

Now with 1.6 Ludeon gave vaccuum resistance to every powerarmor/helmet.
Do you, by any chance, plan to redraw helmets? Current power helmets (looking at you, totemic recon!) are very open in design, looks wierd in space.
StillSuit 20 Jul @ 2:12pm 
@togi Which version of the game do you use? 1.4 and 1.5 folders do nothing on a 1.6 version of the game. If retextures are the only thing you want, you can just delete the 1.6/Defs folder AND Defs folder in the root of the mod.

It's a very dirty fix: as soon as mod updates it will be back. Safer option would be baking a personal patch as a separate mod.
togi 20 Jul @ 8:50am 
Can I disable the extra clothes this mod adds? I deleted the 1.4 and 1.5 folders, but they're still showing up in-game. for example, ABC-bottoms, ABC-gloves, ABC-shoes etc.
Troublesomeknight 17 Jul @ 6:09pm 
I imagine VE mods would be a higher priority since more people use them, but I'd also like to see Medieval Overhaul clothes eventually when you can get around to it.