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[Vee]Apparel Retexture, [XND] Visible Pants, and Pawn Visible Pants are mods that display pants, but each has a different texture path.
These have been adapted in this update.
We believe the [XND] Visible Pants assembly is intended to make pants appear above the shirt.
ABC Body complements some of its head costumes with [Vee]Apparel Retexture.
If you use a mod called "Cherry Picker", you can disable only certain items. I recommend it.
@StillSuit
Thank you for using our service.
The power armor/helmet retexture is based on the vanilla design, so I think it will remain the same unless Ludeon Studios changes the design.
@tanyfilina
If you activate only "[Vee]Apparel Retexture", will the pants texture display correctly?
Now with 1.6 Ludeon gave vaccuum resistance to every powerarmor/helmet.
Do you, by any chance, plan to redraw helmets? Current power helmets (looking at you, totemic recon!) are very open in design, looks wierd in space.
It's a very dirty fix: as soon as mod updates it will be back. Safer option would be baking a personal patch as a separate mod.
Is the Biotech DLC enabled?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Biotech is always included so it is not an issue for me. Thanks.
Thank you for reporting this.
The issue with [NL] Apparel Paper Pattern has been addressed.
Also, Biotech is a required DLC for ABC Body.
If it is not enabled, an error will be displayed.
Biotech未使用時を想定していない設定になっているかもしれません。
HugsLibログ(30,32-33行目)
https://gist.github.com/HugsLibRecordKeeper/d95fd00599153425753be7c79edbc454#file-output_log-txt-L30
「Type ApparelPaperPattern.ApparelPaperPatternDef is not a Def type or could not be found, in file APP_Female.xml.」
という赤エラーが表示されます。
「[NL] Apparel Paper Pattern」を使用していない時の設定が抜けているかもしれないので確認していただけないでしょうか?
HugsLibログ(34行目)
https://gist.github.com/HugsLibRecordKeeper/1370774f2255e281eebcec159931c9f0#file-output_log-txt-L34
Yes, we are currently working on apparel for Odyssey.
@tanyfilina
It will take some time as there are so many, but we plan to support apparel from other mods as well.
I've been enjoying it and is now my go to body texture mod.
The seal belts added by this mod are powerful, but they will not appear in the game unless the player creates them.
You can delete the added costumes by deleting the 1.4 and 1.5 folders of this mod.
The difference between "ABC Body" and "ABC body 2" is the height.
Apparel Paper Pattern に対応しました
Character Editorというmodで可能です
化粧台ではうまくいかないみたいですね
It's wearable but it doesn't look good.
The only other mods I use are "DLC, Gloomy Hair mk2 FORKED, Kawaii Hair pack 1.5, SimpleCameraSetting, AB's Head Apparel Tweaker".
This mod also changes the textures of the DLC clothes.
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正常に最新版がダウンロード出来るようになったようなので、次回更新から「ABC Body」を低身長版、「ABC Body2」を高身長版に変更する予定です。
確認しました。 申し訳ないのですが当modにはDLCのRimWorld - Biotechが必要となります。
表記が抜けており申し訳ありません。
エラー内容はRimWorld - Biotechが無いため「子供用衣装の変更、追加ができない」といった感じです。
通常のプレイに関しては問題ないと思われます。
追記
コメント編集中にメッセージを誤って消してしまいました。重ね重ね申し訳ない・・・
どういった内容のエラーメッセージでしょうか?
@WarEvolved
There seem to be cases where the latest version of "ABC body" cannot be downloaded correctly.
If you cannot download the latest version of "ABC body" properly, please use "ABC body 2".
They are not yttakin, but have a special face that only appears when the Furskin and Heavy jaw genes are combined.