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For exemple, i have a scenario where the player can control multiple groups, potentially he can call in a "support group" with a medic to heal and revive soldiers from other groups. But that's basically useless if the mod "cheats" by adding the "medic" trait to random units.
The issues I described happen with Scope set to 'Side' & 'Group' with shield while reviving set to 'Off'.
Some of the issues I seem to have run into because of this is being unable to treat, or unload vehicle occupants. No longer being able to control a vehicle because a member of the crew is incapped and set as a civi in another seat. And players being stuck as civs after being revived by other players or AI Lifeline medics, which means OpFor no longer shoot at them - The only way for a player to fix this is by respawning, changing the players side via zeus doesn't work.