Arma 3
Lifeline Revive AI
497 Comments
OcN.Helbrecht 31 Jul @ 10:56am 
How does the Auto-Recover work, if its set to 100% does that mean your character will get up on his own?
Stolt 31 Jul @ 10:51am 
Wait so this works with Antistasi Community version with or without Ace?
MUDr. Seky 31 Jul @ 4:39am 
When using the SOG AI mod along with ace and lifeline, I have a problem with the restless members of my unit with their constant attitude changes. IF I use the instruction from SOG AI "copy my stance" my unit does not copy my stance at all, even when moving, their character still switches between walking crouched and walking upright, even when stopping, the stance of my unit switches to lying down or crouching. I tried to turn off all the mods I use, but in the end Lifeline causes random attitude changes and the SOG AI "copy my attitude" mechanic does not work properly. Would it be possible to remove this error somehow??
-PatH- Federik 23 Jul @ 6:02pm 
Hi there, and thank you for the mod! I have a little question: is it possible to allow revive action only for medics? i mean, there is an option that says "force vanilla medics" or something like that... But it also says that if there are no medics in the group the last added unit will become a medic. I think that a "no medics, no reive" option is needed.
For exemple, i have a scenario where the player can control multiple groups, potentially he can call in a "support group" with a medic to heal and revive soldiers from other groups. But that's basically useless if the mod "cheats" by adding the "medic" trait to random units.
demonon 18 Jul @ 4:51am 
Is mod meant to allow non medics to fully heal soldiers?
Harldog 14 Jul @ 2:44am 
If it's supposed to "Auto-disable(s) other revive systems (vanilla, SOG, Psycho, Grimes)", it's not doing it. When I get hit, a "*" displays; the prompt to press the space bar. I DID see an BLUFOR AI provide aid, but would rather have the "radial". Playing without ACE3 because it screws up placing and detonating explosives.
player21614 12 Jul @ 2:51am 
Is this compatible for Editor Mode?
Sora 11 Jul @ 5:59pm 
Would really appreciate an option to disable the personal aid kit on revive
Crunchyy 11 Jul @ 5:54am 
Other than that the mod works great and is the only functional AI medic mod out there atm that's good for large-scale PVE ops with AI allies.

The issues I described happen with Scope set to 'Side' & 'Group' with shield while reviving set to 'Off'.
Crunchyy 11 Jul @ 5:50am 
If you could add a settings, or even just have a look at the script in regards to labelling downed players and AI as CIVI (Purple instead of blufor) that'd solve a lot of issues.

Some of the issues I seem to have run into because of this is being unable to treat, or unload vehicle occupants. No longer being able to control a vehicle because a member of the crew is incapped and set as a civi in another seat. And players being stuck as civs after being revived by other players or AI Lifeline medics, which means OpFor no longer shoot at them - The only way for a player to fix this is by respawning, changing the players side via zeus doesn't work.
drunk driving compilation #42 10 Jul @ 11:29am 
any way to let AI engage and kill incapped players/ai? i have shield when reviving set to "OFF - Realism"
Bendy  [author] 9 Jul @ 7:11pm 
Still doing the digital nomad thing bouncing around the Greek Islands. Have not opened Arma since I arrived from Australia. Over next few days will update Arma needs
Jão 6 Jul @ 12:57pm 
Im without issue.
Everytime i die, mouse scroll stop working in game until a log in again in server
SophieBaybey 5 Jul @ 12:50am 
Any chance to disable voices, even with Ace Medical on? I'm noticing the setting says it gets ignored when Ace is loaded. I really don't care for the AI voices and I'd rather play without them.
demonon 3 Jul @ 12:29am 
AI won't revive me, even when completely safe, not sure what I'm doing wrong.
Delta 5-1 30 Jun @ 8:15pm 
@Bendy Only AI mods are LAMBS and CF_BAI.
Bendy  [author] 30 Jun @ 11:30am 
@Delata 5-1 ok will check it out. What other mods are you running?
I am just setting up a new workspace in the Greek Islands so only getting my system up and running gimme a few days
Delta 5-1 29 Jun @ 2:03am 
@Bendy Hello Sir, it seems I am having the same issue as Crunchyy that when I personally revive a team/squad AI, I lose complete control of that helped said AI. That revived team AI turns into a non-playable civilian and is kicked out of my squad and does not move for the rest of the mission. Is there any setting I can change to fix this or is this a bug? Thanks.
Rylie<3Damian 27 Jun @ 5:28pm 
@bendy, no I was using ur mod with lambs
Bendy  [author] 27 Jun @ 6:58am 
@LoveAndLightTV can you test this again with the "scope" set to "side"?
Either use the manual menu in the game (mouse scroll wheel) or choose in CBA settings
Bendy  [author] 27 Jun @ 6:57am 
@цой xyecoc. No. This is a replacement for PiR
Bendy  [author] 27 Jun @ 6:56am 
@Rylie<3Damian this is happening when you are using DCO Soldier FSM?
Bendy  [author] 27 Jun @ 6:54am 
@Crunchyy usually when a unit is in a vehicle and gets incapacitated, he gets automatically ejected from the vehicle
Rylie<3Damian 26 Jun @ 8:04pm 
@Bendy I forgot to mention this but the mod seems to have this Insta revive where the medics just fully heals them in ace, I've seen it used in soldier FSM before but the new update suggest it can be changed.
Crunchyy 26 Jun @ 6:24am 
Is there a way to stop the mod from switching injured parties to civis? The function is interfering with players abilities to eject people from the vehicle and also conflicting with other things, like crewing of vehicles as when one of the injured parties in the vehicle turns to a civ while down for a medic to revive them, the vehicle becomes largely inop.
Леха Навалис 25 Jun @ 9:04pm 
does it work with PiR?
LoveAndLightTV 24 Jun @ 4:24am 
nevermind i managed to get it working, BUT now it seems like AI only wants to revive me, but not the others in my group, it seems they are completely ignored.
LoveAndLightTV 24 Jun @ 4:18am 
when AI tries to revive me and it does CPR on me i just die. any ideas why? I just play on eden editor btw
cybersex 23 Jun @ 4:05pm 
how do i change options on a dedicated server? i'm playing antistasi and want to turn off the voices.
Bendy  [author] 23 Jun @ 12:16am 
@Rylie<3Damian oh wow must of been something I overlooked. Will fix it
am'z 22 Jun @ 3:12am 
I'm having an issue. All AI units have infinite first aid kits, they can heal even without any in their inventory. I don't see any option to change this behavior and I'm not sure if that is supposed to happen, but it rubs me the wrong way. I play without ACE.
Rylie<3Damian 20 Jun @ 10:37am 
@Bendy The option doesn't work when ace is loaded as you put there.
Bendy  [author] 19 Jun @ 3:30am 
@Rylie<3Damian that option has existed since the beginning. Look in the options. Just turn them off
Bendy  [author] 19 Jun @ 3:27am 
@The Legendb ok I will test this. Need to know which mission this is so I can replicate the error. However I am in the Greek Islands at the moment so when I get a chance not involving cocktails and beach partieees 😎
Bendy  [author] 19 Jun @ 3:25am 
@TheDingo13 Arma's naming of sides can get confusing, but in real military, any side you are playing automatically is Blufor, it is not limited to side west (although the term "Blufor" is western so it doesn't really happen IRL that eastern forces call themselves "Blufor", they use their own equivalent). So if you are playing Soviet side in PVE, it's Blufor. However if you are playing PVP, then Arma's usual naming applies
The Legend 18 Jun @ 5:37pm 
Hey man, great mod you have here. But after the latest update, the mod does not work for the BLUFOR side, only OPFOR is being downed. Any suggestions?? Thanks
TheDingo13 18 Jun @ 5:29pm 
it works if you play as indpendant o guer oteh green ones? becouse says bluefuour...
Rylie<3Damian 18 Jun @ 6:45am 
For ace atleast
Rylie<3Damian 18 Jun @ 6:45am 
Any possibility to add an option to disable the voices?
Regal 15 Jun @ 4:17am 
take it back, my fault
Regal 15 Jun @ 4:13am 
does this work in zeus or am I just incredibly stupid to figure how the mod works
Bendy  [author] 13 Jun @ 4:53am 
@五个A glad its working now!! glad you having fun with it :)
五个A 13 Jun @ 2:13am 
THANK YOU, this the best mod for me, I will host 8 playable mission but some time just 3 player&5 AI teammate, so we can't use ACE Medical, right now we can!!
Bendy  [author] 12 Jun @ 12:20am 
@五个A ok this is fixed now.
There is now a new option in the settings "Prevent AI from Respawning" which by default is off. (which you want)
I previously had this in to prevent missions being too easy.
五个A 9 Jun @ 1:56am 
Same mission,if I didn't use this mod,playable ai will respawn,if use this mod will not
五个A 8 Jun @ 8:04pm 
self hosted
with ACE
Zeus miossion(i made by myself)
Bendy  [author] 7 Jun @ 8:02pm 
@五个A need some more information so I can test it.
- self hosted or dedicated server?
- with ACE or without ACE?
- which mission? (so I can test it exaclty)
Bendy  [author] 7 Jun @ 8:01pm 
@willins those options are to start LLR (LLR = LifeLine Revive). However, you can make LLR load automatically without the menu. Just make sure you have the mod running on the server and on your player machine, log in as admin (usually in chat, #login *password*), then open your CBA setting and select the scope you want under 'scope' (this does not mean weapon scope lol). Make sure the CBA tab is on 'server' and it will set the option on the server
Rylie<3Damian 7 Jun @ 2:09pm 
@Willins you need to pick what factions the mod will include either only your faction, your group, etc. If you don't want this either pick it immediately pick or go to your cba options to pick which will be affected.
willins 7 Jun @ 10:37am 
So I'm using your mod on a server of mine but when I go into the game without even being logged in i get these options cluttering my action menu with "Star LLR | star Dedi Groub blah blah blah" along with include OPFOR.
How do i get rid of all that?