Rolling Line

Rolling Line

Not enough ratings
VR- Bathurst Region
2
   
Award
Favorite
Favorited
Unfavorite
Layout
Regions: Global
Tags: Australia
File Size
Posted
Updated
11.115 MB
8 Oct, 2024 @ 11:18pm
31 Oct, 2024 @ 7:51pm
5 Change Notes ( view )

Subscribe to download
VR- Bathurst Region

Description
This layout is inspired by the IRL official Bathurst model railway, depicting parts of Bathurst and regions to the east towards the Blue Mountains (in SouthEast Australia).

Please read the sign near the staging yard if you intend to make edits or saves of the layout.

This layout also has A LOT of props. So it may not run well on certain settings and/or systems.

Below is a google doc detailing how to debug the automation used in this map BASED ON THE NEWER UPDATED VERSION OCT-31st

https://docs.google.com/document/d/1M0QQVQ_t_vmcuaOCpI2mIoTijCv0oleXT-c8jgaggzA/edit?usp=sharing

ALSO, there is now a RESET BUTTON in the staging area so that players can reset the signals and sorting switch to the state where there are no active trains in the staging.

------------------------------------------------------------------------------------------------------


The below link is a 5 page document which explains how to debug the staging switches BASED ON THE OLDER LAYOUT SYSTEM.

https://docs.google.com/document/d/1DcnJ5aGt-0PDt15ljE-_s6VI8_bur7KFEbfS0Ctcj7w/edit?usp=sharing
12 Comments
DOLLIN  [author] 30 Oct, 2024 @ 10:38pm 
Will be updating the layout and google doc soon with a much simpler system. Couldn't figure out how to simplify fixing the automation issues with one button but it should still be much simpler to fix manually.

As far as the signals go, I will run through the layout and make sure there are signals at key areas so that ai don't run into player controlled trains.

NO MORE TRAINS FORCED TO BE LOGIC GATES
DOLLIN  [author] 30 Oct, 2024 @ 7:55pm 
OOOOOHHHHH!!!

Everything makes sense now! Truly a breakthrough in global science. Thank you so much! NO MORE JANKNESS!!
moblet1 30 Oct, 2024 @ 6:03pm 
You're not blind, you can't connect to the signal itself. You need to use another component, either "Remote trigger activator with on/off state" (Room.8) which sets green or red, or "Remote trigger" (Room.7) which toggles through the aspects. These components act on everything within their radius so will need to be placed and configured carefully if you have other signals or clickable objects nearby.

Example of on/off red/green control here .

Regular signals work fine most of the time. You may encounter a glitch where two trains wanting the same section of single track are both given green.
DOLLIN  [author] 30 Oct, 2024 @ 3:45pm 
Signals can be controlled by wire? How? I never saw a connection point on the ones I've used- am I just blind?

For the rest I think just using regular signals would be sufficient to keep the ai trains from colliding into player ones. If I can find out how to wire the signals I'll go through and make some changes.
moblet1 29 Oct, 2024 @ 9:51pm 
Great job!
Do you want help with the signalling and AI? Signals can be controlled by wire, and it's possible (although a bit complicated) to protect the single track sections so that you don't need to rely on timers, which would allow players to drive a train amongst the AI traffic.
beserkearthworks 19 Oct, 2024 @ 2:16am 
That’s sweet mate
DOLLIN  [author] 13 Oct, 2024 @ 2:59pm 
Thanks Gauge!

Wow I did not know of that. You know early plans of the layout included some of the racetrack...
beserkearthworks 13 Oct, 2024 @ 2:53am 
Very well timed with the Bathurst 1000 being today
Franks  [developer] 12 Oct, 2024 @ 10:16pm 
This is incredibly good!!!
DOLLIN  [author] 10 Oct, 2024 @ 11:29pm 
Thanks!